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Green Hell certainly supported the controls...but I'm talking about whether or not controller operation is suitable.
This genre is not intuitive to play with a controller, so you have to get yourself used to it or create an environment where the controls are not painful. That's more constructive.
Once you've played a few games that do a really good job mapping buttons, it's easier to see what might work for similar games. Unfortunately, you can't really do this yourself with Steam's big picture mode, because it has no way to map buttons based on game-specific contexts -- that's why it works best when the developer implements the control scheme in-game. Yes, the developer might have to add some controller-specific interface to make a selection if you hold down a button, but... that's fairly simple compared to everything else that goes into making a video game. It's also why they're charging money for this game rather than giving it to us for free.
If they added a couple dollars onto that price tag to cover basic QoL stuff (let's say controller support AND keybinding, since that will make some KB+mouse players pretty happy, too), I don't think many people would complain---it's already a pretty good deal.
And here's another +1 for someone waiting on controller support. It seems you have some already, and if you're using the newer input system in Unity it's not too difficult to add. If I can do it I'm very sure these devs can do it. LOL I helped the Valheim team with their controller support several times. Even helped fix issues that keyboard/mouse users were hitting there.
And there is a good chunk of folks who use a controller to play on steam. According to an article from PC gamer back in 2021 it's 48 million players or about 10% daily. Though some genres have a larger number than others and it's likely a larger user base now as it had doubled the last 2 years when that article was published.
Play what device you want, but the last thing I want to do is sit at my computer to play games when I've been sitting at one all day for work. I play games with mouse/keyboard if it makes sense, but this game doesn't have nearly enough of a complex UI that couldn't be supported with a controller.
The game still has many other issues that need to be fixed, and that will take time, just like the PvP implementation.
So rather than wait for controller support, it would be faster to change myself.
Some users seem to think that controller support is easier than any other thing, but they are wrong.
Seriously, though, that's one game I don't think I physically could play without a controller, even if I wanted to. Thanks for this! XD
If you use steam big picture, you can map the d pad to be #1,2,3,4. I think I posted my controller set up and it added a lot.
This is the definition of a "Basic"
A normal person doesn't believe everyone needs to be like them. they are inclusive. and steam runs controller support. You're in 2023 not 1991 anymore Alitza
#1 Some games can use controller support or handle it.
But here is the catch some games with far to many commands that you need easy access to can not support it.
Second catch with controller support is game engine issues. Some Game engines do easily support it and other do not.
#2 This game is a month old!
Meaning sometimes a patch may or may not break a feature and have to be fixed in a future update.
#3 Dedicated support is a fact of life on PC!
Some games support Keyboard and mouse while others support Game Pads or just one or the other. I got games in my library tagged Game Pad required and one tagged limited Game Pad support and Keyboard and mouse required.
If you have issues with a keyboard and mouse use on the computer. Keep in mind you had to use them to get here and type here.
Consider looking into two options adjust the position of your Keyboard and mouse or replacements for both to make it easier.
Now lets have a moment of silence for dedicated Windows Controllers you could map your keyboard and mouse buttons to it with an incredible amount of buttons on them to cover any and every game you could imagine.
FYI - You can do this for any Steam game - even if a game doesn't support controllers at all.
So far, I've only found the option in Big Picture mode - and you have to set it for each individual game..... But you can basically set each button on a controller to mimic a Keyboard button.
"D-Pad Left = Keyboard A, D-Pad Up = Keyboard W".... "Y Button = Keyboard 1", "Y Button + LB1 = Keyboard 2, "B Button = Keyboard Spacebar" etc ....
It takes some knowledge of what keyboard inputs the game expects, and coming up with a way to map the input to controller that makes sense, but you can do it.
And since you can combine controller buttons together to a different output, that gives you more flexibility than only 14 buttons on a controller. (~4 shoulder + 4 face + 1 start +1 select +4 d-pad )
You can even map a Joystick to a virtual Mouse cursor....
.... you may need to write your own cheat-sheet to remember what does what though. :)
Native gamepad support is far better, to be sure ......
There already is controller support
Nope, used my phone to get here and type here.
And if you knew anything about controllers, you'd know that the joystick acts as a mouse,
Controllers have as many button combinations as a kbm so inputs aren't an issue.
Example: PS5 controller: has 18 buttons which can have 3 inputs each. Triangle: tap = F, double tap = L, long press = Q. So that's 54 key bindings. The game has 32. That's 22 extra keybindings that we don't even need.
So there's no excuses you have left