Warudo
Trittyburd Oct 31, 2024 @ 4:59pm
Blendshape/Object naming convention, eye bones setup
I've been looking around and I can't find the answer to this, is there a list of names for blendshapes and such for Warudo so I can rename what I need in blender? The program is doing a bad job at detecting what's blink or mouth shapes in the list and what the eye bones are.
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Showing 1-4 of 4 comments
Perfectdoll Nov 7, 2024 @ 1:10pm 
Afaik, the trackers in Warudo uses ARKit for its blendshape names for tracking.
SLM  [developer] Nov 15, 2024 @ 1:26am 
Yes, you can follow this guide!
https://docs.warudo.app/docs/tutorials/3d-primer
Yuuni Nov 15, 2024 @ 10:17pm 
there's 2 Blendshape group you can use.

ARKit - 52 blendshapes in total
Reference - https://arkit-face-blendshapes.com

you can use FACEIT addon if you have the money to do so.
marketplace - https://blendermarket.com/products/faceit

you can also use blendshape mirroring to lower the required sculpting to half.

VRM expression- Basically what VRM uses for expression (neutral, sad, joy -etc:)

You can configure it by installing VRM import/export addon for Blender.
(Take note that Warudo atm only accepts VRM 0.x , not 1.0)
Unlike ARKit, VRM expression needs to be configured first through the addon's configure window.
Trittyburd Jan 22 @ 11:21am 
Thank you very much, I finally got around to working on my avatar and I've got most of the ARKit blendshapes done, but I think some of the names between Warudo and ARKit are missing or I keep missing typos. Is there something in Warudo that lists all recognized blendshape names on model out of supported names without having to dig through the blueprints?
Like "here's the 45 names we recognized out of our supported 52"
Last edited by Trittyburd; Jan 22 @ 11:22am
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