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VRM 0.x and VRM1 use different blendshape names which might be what's happening here.
If i then immediately load back up the VRM 0 model, she can blink and move her mouth and everything right away like it's all working normally, no need to ever click Setup Motion Capture again.
It could be a problem with XR Animator, it even has a Warudo mode though in the VNC options so hopefully they've done their best
With a VRM 1.0 model for some reason you have to set it to VNyan(+Z) something i've never heard of in order to fix it as shown here in case anyone else ends up in the same situation. https://imgur.com/5p88rDS
Well hopefully there isn't a problem that i'll only see after using it like this for a while haha.