Warudo
aaabbbaaa 23 NOV 2024 a las 7:13 a. m.
How to make BlendShape LookAt follow the camera in Warudo?
Hi everyone,

I’m trying to use a VRM model in Warudo, and I want the eyes to track the camera using the BlendShape LookAt type instead of Bone. However, the eyes are not following the camera when I set LookAt Type to BlendShape.

With Bone LookAt, it works perfectly, but with BlendShape, it doesn’t seem to respond.

Is there a specific setting I’m missing, or does Warudo not support BlendShape-based eye tracking? Any advice or solutions would be greatly appreciated!

Thank you in advance.