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and that is what prevent me for using waurdo instead of VSeeFace, cus my .vsfavatar files have additionnal animations, particles link to blendshapes and other things, that .vrm can't have, and i like those additionnal animations and stuff...
really hope someday a update make warudo read .vsfavatar, and i would definitly switch to warudo !
i see you are a dev, so even warudo isn't quite compatible with what i want to do with my models, i shall thank you for putting up such a program (and free must i had !) with such possibilities, so thank you for all your time and effort making warudo ! hoping this project thrive and open a door for many poeple for vtubing !
thank you again for participating in the conception of warudo !!
Here's docs on it:
https://docs.warudo.app/docs/modding/character-mod
Step-by-step guide on setting up the Unity modding project for Warudo:
https://docs.warudo.app/docs/modding/sdk-installation
Anyway, regarding what you said - if you exported your own .vsfavatar from Unity, chances are you can also migrate to Warudo character mod by 1) follow above tutorial to create a Warudo modding project; 2) copy your old files over; 3) instead of using VSF Animation component, just use an animator controller that enables different animations on certain flags; 4) export to Warudo; and 5) use this plugin: https://steamcommunity.com/sharedfiles/filedetails/?id=3005732826 to play animation on your Warudo avatar. Stuff like particle effects work as-is.
If you have any questions etc. feel free to join our Discord! We have a very active server where ppl are happy to help out stuff like this.
1. VSFAvatars are built in Unity 2019 and Warudo is built in Unity 2021, so there are incompatibility issues;
2. VSFAvatar's Animation script is in direct conflict with Warudo's character animation system - both cannot coexist at the same time;
3. Warudo's avatar format fundamentally works the same as VSFAvatar. Both are just Unity's asset bundles. It's simple to convert a VSFAvatar into a Warudo character mod, as long as you have the original source files.
4. Supporting a legacy, third-party format is a burden for small developers like us, especially when Warudo already has a long list of features that we need to maintain.
If you are currently not interested in Warudo's format, or you have lost access to the original files that are used to create the VSFAvatar, you should probably stick with your current software solutions until you create/commission a new 3D model.