Warhammer 40,000: Speed Freeks

Warhammer 40,000: Speed Freeks

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Boomdakka is broken and OP, 0 skill vehicle
Literally just W M1 gameplay. No thinking
Yeet yourself onto the point in Deff Rally, use your smoke, and hold M1.
You have a lot of HP for being a tiny car, and you deal insane damage to the point where you can just solo half of the team
You have such a good cone of fire too, compared to other vehicles. Your primary covers 180 degrees in front of your car

Use your fire bombs for insane DoT that lasts for a while too, that the enemy can't get rid of either

It's literally a 0 skill vehicle.
The only thing that kill me are Boomdakkas
They are fast, they have insane weapon, they have super high HP and they have great abilities

If people stack Boomdakkas in Deff Rally, it's game over lmfao
having 3 of them on a point means you will never be able to take the point ever again. Even if you have a tank that has a pocket medic on it, nope

Boomdakka Snazzwagon needs a nerf. Either to it's HP, or main weapon. Make the primary gun overheat if you hold your M1 for super long. It's stupid how, when I spectate literally everyone in Boomdakka, they are CONSTANTLY FIRING, even if they don't have anyone in their effective cone of fire. Everyone is just holding M1 and there is absolutely no drawback to it.
And when you compare the vehicle to the rest, there is no drawback in general

I actively avoid playing Boomdakka Snazzwagon because it feels so cheap and easy to play. It actually feels like I'm cheating. Every kill I get is free kill, there is no competition, there is no counter. How is this good balancing?
because every other vehicle feels like it has some use, but Boomdakka feels like it has a use in everything while also being great at everything as well lmfao

Such a cheap vehicle, 0 skill vehicle
Braindead gameplay vehicle
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Showing 1-15 of 34 comments
I agree OP, it's dumb af that they can 1v1 the tanks in a straight up damage race too
GreenxDragon1 Aug 16, 2024 @ 8:30pm 
Yeah. Whenever I use it, it easily tops damage charts. Very speedy and offensive. Should have a little less health or maybe a reload on the main gun to offset its high damage.
Dauntless Duelist Aug 16, 2024 @ 10:11pm 
Originally posted by Costco Executive Member:
I agree OP, it's dumb af that they can 1v1 the tanks in a straight up damage race too
this is what it's foooor. it literally says on it 'you are supposed to use this thing to kill tanks as tanks are very big and all the bullets will hit them'
Dauntless Duelist Aug 16, 2024 @ 10:48pm 
it's possible the Boomdakka is too easy to use. I don't think it's overpowered compared to other vehicles- I feel the Shockjump Dragsta is currently the strongest due to having both a really good gun and a really good escape tool.

I will note that the Boomdakka can only shoot forwards, which means you can outturn or outmaneuver it. I do think playing against a Boomdakka Snazzwagon is harder than playing a Boomdakka Snazzwagon.

I could see shifting some of the power out of the leftclick into the molotovs or something to make it harder to play. Maybe alongside an increase in molotov duration and cooldown? I don't think it should be unable to kill a tank in 1v1 raw DPS race, that's sort of it's uh, role.

For killing a Boomdakka in a tank, if you get the first shot off before it closes and have very good aim, you can kill it. You might also need to use the missile cooldown for it as well, and it's... not easy, or reasonable.

I do think the actual strongest vehicle is the healer.

I do mostly play Kill Convoy.
Last edited by Dauntless Duelist; Aug 16, 2024 @ 11:01pm
Moldon Aug 16, 2024 @ 11:19pm 
Too easy to use, yes.
I would not necessarily nerf their damage, maybe their health just a liiiiitle bit?
They apparently have 120 HPs same as most other vehicles.
They already have their speed, maneuverability and smokescreen to stay alive, the problem is, even if you focus them, they still outdamage you. Even as a Mega Tank.

When I play them, honestly I just have to hurl myself in the melee guns blazing to make a carnage. While it's fun, it's not on par with the other vehicles where I have to *dance* more and think of my positioning.
Dauntless Duelist Aug 16, 2024 @ 11:26pm 
Originally posted by Moldon:
Even as a Mega Tank.
well, yeah, it's built to kill those. It... says it's built to kill those. I'm unsure what you'd even do as mega tank against them other than 'hope an ally helps'. I guess flip it into the air and try to ensure you're out of it's firing arc? I know you can sooorta kill them in the looted leman.

Another way which it could be made harder to pilot is it's firing arc could be reduced. It's currently like 180 degrees or so?
Moldon Aug 17, 2024 @ 12:31am 
Originally posted by Dauntless Duelist:
Originally posted by Moldon:
Even as a Mega Tank.
well, yeah, it's built to kill those. It... says it's built to kill those. I'm unsure what you'd even do as mega tank against them other than 'hope an ally helps'. I guess flip it into the air and try to ensure you're out of it's firing arc? I know you can sooorta kill them in the looted leman.

Another way which it could be made harder to pilot is it's firing arc could be reduced. It's currently like 180 degrees or so?

Where does it say that? Ingame description just says it's meant to be used in closed combat.
I've never played orks in tabletop but I think it is not labeled as an anti-tank vehicle. My deaths in a Grot Mega Tank are the majority of the time dealt by Snazzwagons.
The Mega tank is also used up close, it's supposed to have far less speed but more armor, yet it still looses to a lazy Snazz, unless you manage to plow them (good luck with that).

Well, yes I think it's a bit narrower than 180. It allows you to fire opponents while circling around them, that's why changing that in my opinion would nerf them too much. It's a light vehicle, you got to keep moving and firing.
RaNdOmKiLs666 Aug 17, 2024 @ 12:31am 
Should give the tanks damage resistance against small arms fire, like the snazzwagon MGs for example.
You'reJustBad Aug 17, 2024 @ 12:33am 
Boomdakka OP?... *Laughs in scrapjet main*
TehJumpingJawa Aug 17, 2024 @ 2:45am 
Initially I thought the same, and against bots I do agree that it's too good.

However as player skill level rises the Snazzwagon's effectiveness drops off rapidly due to its short range & mediocre speed.

The only change I'd make to the snazzwagon would be to remove its stompa immunity when using smoke.

The bigger rebalance needed is for the LW which both underperforms & is boring to play.
The trike needs a little help too IMO; its shotgun sucks and its fragility leads to it giving away a few too many death points.
Moldon Aug 17, 2024 @ 3:20am 
Originally posted by TehJumpingJawa:
Initially I thought the same, and against bots I do agree that it's too good.

However as player skill level rises the Snazzwagon's effectiveness drops off rapidly due to its short range & mediocre speed.

The only change I'd make to the snazzwagon would be to remove its stompa immunity when using smoke.

The bigger rebalance needed is for the LW which both underperforms & is boring to play.
The trike needs a little help too IMO; its shotgun sucks and its fragility leads to it giving away a few too many death points.

I agree on the Trike. I for one find it a bit boring. The claw is nice but cooldown is too long, it is too fragile. A bit more HP, or an ever better agility?

The looted wagon however, maybe be a bit boring due to its "slow sniper" gameplay (but flying grots riding missiles can't be considered boring), but is certainly not underperforming. It's a monster when defending a Stomper, and even in Def rally with proper planning it can be the top scorer. Two rules, don't get too close to stuff, and keep the stuff in front of you.
Celtic Aug 17, 2024 @ 3:32am 
Originally posted by You'reJustBad:
Boomdakka OP?... *Laughs in scrapjet main*
BIG E. Aug 17, 2024 @ 3:53am 
Problem is other vehicles have low damage imo.

Looted wagon shot should do more damage than it does right now. Bike melee attack should also do more damage.

Kustom boosta blasta is imo as strong as boomdakka pretty much.

Scrapjet drill needs to be something that actually deals damage rather than just being an extra boost. I know it does deal damage but for some reason its damage over time and not burst damage, problem, once you ram someone their car gets thrown away so your drill has no time to deal any damage.
BIG E. Aug 17, 2024 @ 3:57am 
Originally posted by TehJumpingJawa:
Initially I thought the same, and against bots I do agree that it's too good.

However as player skill level rises the Snazzwagon's effectiveness drops off rapidly due to its short range & mediocre speed.
Even in full player lobbies i always do top damage and get most kills with boomdakka.

Only time game becomes hard is if there is too many kustom boosta blastas in the enemy team, it does somewhat counter boomdakka due to range and boomdakka basicly cannot shoot you if you make them fly with the grenade.

Other than that damage gap between boomdakka and everything else is massive. DPS is not even close.
Last edited by BIG E.; Aug 17, 2024 @ 3:58am
GreenxDragon1 Aug 17, 2024 @ 6:56am 
Originally posted by Moldon:
Originally posted by TehJumpingJawa:
Initially I thought the same, and against bots I do agree that it's too good.

However as player skill level rises the Snazzwagon's effectiveness drops off rapidly due to its short range & mediocre speed.

The only change I'd make to the snazzwagon would be to remove its stompa immunity when using smoke.

The bigger rebalance needed is for the LW which both underperforms & is boring to play.
The trike needs a little help too IMO; its shotgun sucks and its fragility leads to it giving away a few too many death points.

I agree on the Trike. I for one find it a bit boring. The claw is nice but cooldown is too long, it is too fragile. A bit more HP, or an ever better agility?

The looted wagon however, maybe be a bit boring due to its "slow sniper" gameplay (but flying grots riding missiles can't be considered boring), but is certainly not underperforming. It's a monster when defending a Stomper, and even in Def rally with proper planning it can be the top scorer. Two rules, don't get too close to stuff, and keep the stuff in front of you.
Definitely agree that the trike could use a tune up. I know that it is supposed to be an assassin, so don't buff its health. However, the shotgun should definitely be more rewarding for having to get so close to people.
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