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So I've managed to get
>AC style control
>Afterburner working without doubletap (or even at all as was my case) and merged onto the throttle up button
>Thrust vectoring working and merged onto throttle down button
>X360 pad naming scheme in remapping controls
>Menu navigation with the gamepad, including skipping cutscenes
>least complex set of instruction for best possible result
So here goes, provided you're eitehr using an Xinput compatible gamepad, a Xinput emulator or Steam's own input emulator thingy
<Element>
<Name>Afterburners</Name>
<Type>Single</Type>
<Opaque>False</Opaque>
<Signal>Logical</Signal>
<Initialiser>0</Initialiser>
<Sources>
<Element>button_right_shoulder</Element>
</Sources>
</Element>
</Signals>
</Component>
<Element>
<Name>Thrust</Name>
<Signal>Logical</Signal>
<Type>Add</Type>
<Initialiser>0.000000</Initialiser>
<Opaque>False</Opaque>
<Sources>
<Element>triggers</Element>
<Element>ThrustConfigurable</Element>
</Sources>
</Element>
then remove
<Element>triggers</Element>
<Element>
<Name>ThrustVectorGPad</Name>
<Signal>Logical</Signal>
<Type>And</Type>
<Initialiser>0.000000</Initialiser>
<Opaque>False</Opaque>
<Sources>
<Element>button_left_trigger</Element>
<Element>button_right_trigger</Element>
</Sources>
</Element>
then replace
<Element>button_left_trigger</Element>
<Element>button_right_trigger</Element>
with
<Element>button_left_shoulder</Element>
Hopefully afterwards it works as I described, one downside is that throttle decreases on it's own so you'll have to feather the throttle for a bit if you want to regen afterburner fully while still going fast, Vector thrust also becomes a bit limited compared to how utterly absurd it becomes if you do not need to slow down to use it but considering there's no practical spare button and that it still is insaely useful even like that I think it's not a big deal, although if you wish you can definitely unlink afterburner from the throttle buttons by using something other than button_left_shoulder / button_right_shoulder (although you really only have button_left_thumb as a spare button)