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it's really just me thats actually doing anything.
-so I changed the storepage.
I also added my socials, I guess.
Roblox sucks.
I’m also making a game inspired by SCP-001 because it’s my favorite. I’ve been working on my version for some time, and while I wasn’t aware of your project until recently, I think we both share the same love for this concept. That’s why I wanted to share some advice I’ve learned along the way, especially since I don't have a team either.
If you want to keep your community engaged, you need to take responsibility for maintaining interest. Posting about personal problems or saying you're working on something without showing it won’t hold people’s attention. Game development is a long process, and most people outside the industry might not grasp its complexity, but regular updates, even small ones, are important. Share screenshots, short gameplay clips, or even small dev logs, involve the community. People don’t need massive announcements, just enough to see that progress is being made. If you keep delaying with no visible results, or if updates are inconsistent, people will naturally lose interest.
You also need to focus on why you’re making this game. Do it because you’re passionate about it, not because of what others expect. Don’t try to match other games or make comparisons, get inspiration, sure, but stick to what you want to create. If this is your first big project, focus on what’s achievable with the resources and skills you have right now. Pushing yourself beyond that will only lead to burnout. This project should be as much about learning and growing as a developer (and fun!) as it is about making the game itself.
As for your team leaving, I don’t know the story, but leadership and mindset play a big role. People need direction, motivation, and consistency to stay on board. If that wasn’t there, it’s worth reflecting on what went wrong and how to fix it moving forward. Take control of your work, set clear goals, and follow through. Everyone faces personal challenges, but dwelling on them won’t move the project forward. Handle your issues, step by step, and keep going, things get better with time and persistence. I’ve struggled with depression myself, so I get how hard it can be, but forward momentum helps.
I really like what you’re trying to create, and I see a lot of potential in your game. But potential only turns into results if you put in the work. If you need help and I have free time, I’m happy to assist. Just keep at it, focus on consistent progress, and don’t give up. Game development is a grind, but it’s worth it if you’re truly passionate about what you’re making.
People leaving the project wasn’t an issue on my behalf, it was due to them just being busy or unable to work in the environment I was in.
what I'm struggling with isn't simple
Neither is this game.
I can't just "fix" these issues.
I'm not entirely sure you are completely clear in how development works or how to build a community basing myself on the updates you post on steam. It's not frequent, it's not consistent, and some times barely has information. Like I said, you have to be consistent, small updates, community involvement, etc...
And seeing your attitude towards everything, it seems you might need a break and take care of personal issues, which are more important than game development.
I know how development works, I know how to build a community, please don't assume that I don't.
I'm having a hard time expressing what I want to write down, have issues with that everywhere.
breaks don't help, too.
i'm just tired and struggling to find motivation, even if I make something, motivation doesn't come.
I've been trying to figure this out for years, so..
just that I'm not good enough to make this, honestly.
that I won't make something important.