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Any plans to stabalise the collosal blast?
My favorite thing to do in this game is to blast giant craters into the ground, but I'm starting to realize that the more I play- the less I can charge the blast before it completely crashes my game. The biggest blast I successfully pulled off without crashing was destroying the entire guardians area on the first planet. It took maybe 2 seconds to charge if that. I cant charge a blast for longer than a second or two unless I want to just crash my game.

Are there plans to improve this? Is there a setting I can try? Can I allocate more resources into the game while I play? Thanks
Zuletzt bearbeitet von Thegallowman; 6. Apr. um 12:55
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Ursprünglich geschrieben von Thegallowman:
My favorite thing to do in this game is to blast giant craters into the ground, but I'm starting to realize that the more I play- the less I can charge the blast before it completely crashes my game. The biggest blast I successfully pulled off without crashing was destroying the entire guardians area on the first planet. It took maybe 2 seconds to charge if that. I cant charge a blast for longer than a second or two unless I want to just crash my game.

Are there plans to improve this? Is there a setting I can try? Can I allocate more resources into the game while I play? Thanks

If my understanding is correct, it's to do with how destruction is handled.

Too much destruction all at once overloads the game and causes crashes, which, if that IS the case, means it's a symptom of the destruction engine and the dev can't really do anything about that.

If you're able to charge it less and less the more you play without it crashing, it's because your Fury is getting higher. Fury increases how much energy every point of Ki gives to Colossal Blast.

So like, don't take these numbers literally, it's just example, but

If you have 0 Fury, say you get 1 Charge for 1 Ki, so every 1 Ki you lose by charging CB gives you 1 Charge.

But then 10 Fury, say you get 10 Charge for 1 Ki, so every 1 Ki you lose by charging CB gives you 10 Charge.

Which would mean at 10 Fury you charge 10x faster, with the exact same amount of energy burned.

So the higher your Fury gets, the faster the blast will charge with the same amount of Ki.

And the less you have to charge it to get more destruction, which makes it very easy to overload the game.
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