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The dev is constantly improving the game and adding to it, so it only gets better and better with each update and patch.
For $15, I've seen MUCH worse games, and I've paid $60 for games I enjoyed a tenth as much as this one.
Just keep your expectations realistic (it is ONE dev after all, there's no team here) and you'll be fine.
40fps is more than enough to enjoy the game. If you're basing your opinion of it on framerate, you need to reevaluate what you think makes a game worth it.
Anything over 30 is enough, and at that point it should boil down to gameplay and how fun you find it, not how many frames per second you're getting beyond 30.
That aside, I'm using an NVIDIA GeForce RTX 2060 and I'm getting 60fps on Ultra. So I would blame your system more than the game, at that point.
That being said, 1.05 is a pretty big improvement content wise. Getting flying is no longer an insanely tedious trek, there's some big new areas to explore (some new offshore areas, a pilgrim planet, and a 5th dimensional city) and there are some set pieces added that were genuine fun since they really tapped into the power fantasy element of the game (taking on the Council Offshore Base as well as the Liberation/Universal Order Contracts that make you feel like a galactic hero or villain). The new content is good, but I think there also needs to be a heavy emphasis going forward on fixing the issues that are still there. Combat, while improved melee wise, is still a bit janky, pop in happens alot, quests have more direction but can break, slowdowns happen when enemies do certain attacks, armor clips when mixing and matching, health and ki are brought very low when you either absorb something or change armors, etc. And don't even get me started on the crashing and occasional infinite loading screens.
I love this game, but I still think it's a bit away from being a must own. It's only one guy doing it and its UE5 of all things, but it still needs a bunch of work. Content wise its worth the $15, but not technical wise with how many issues are still present.