Chernobylite 2: Exclusion Zone

Chernobylite 2: Exclusion Zone

 This topic has been pinned, so it's probably important
Legileg  [developer] Feb 24 @ 5:48am
Community Requests – Current Status
Hey! Since various discussions are happening in different threads (as they should), I’ve decided to create and pin this topic to keep an up-to-date summary of which of your suggestions and proposals are making it into the game and which ones we are still discussing.

This thread is purely informational - we won’t be discussing new suggestions here or explaining why certain things take priority over others. Additionally, this thread won’t cover bugs or optimization-related issues.

Implemented Suggestions:
First-Person Combat (suggested by many users) – The FPP mode is already in the game, but it still requires a lot of improvements and polishing. While it's quite playable, it does not yet represent the final quality.

Using the Tablet in TPP (suggested by @yuriXboy) – Since the entire game is now playable in FPP, wouldn't it be great if it was fully playable in TPP as well?

Universal Weapon Slots (suggested by @rorche) - Instead of being forced to have one melee weapon and one ranged weapon, you would prefer to have full control over the equipment you use.

FOV Adjustment (suggested by many users) – We've added a slider that allows players to change the FOV.

Motion Blur Control (suggested by many users) – We've added a slider that lets players increase, decrease, or completely disable motion blur.

Possibility to disable head bobbing (suggested by @Laicus) - The head movement animation while moving in FPP can cause motion sickness in more sensitive individuals.

Skiping introduction (suggested in Discord chat) - Chernobylite 2 has many classes and choices, so you would be eager to start playing again, but the need to go through the tutorials and the linear introduction strongly discourages you from doing so.

Suggestions Under Consideration:
Weapon Jamming (suggested by @yuriXboy) – This request could be complex (as it requires an entire set of animations for unjamming weapons), but we really like the idea. Aside from its artistic value, it would also allow us to nerf firearms slightly without lowering their damage or turning enemies into frustrating bullet sponges.

Weapon Holstering (suggested by @Weston) – No further explanation needed, right?

The ability to modify the main character's hairstyle and beard (suggested by @aris.indulens) – I had some reservations about this because "barber services" didn’t quite seem to fit the atmosphere of Chernobyl. However, my conversation partners explained how important it is for them to have at least some influence over their character’s appearance. So, let's give it a try.

Turkish localization (suggested by many users) – I have to say, I’m really impressed by how many of you brought this up so unitedly. We might need your support to make it happen, but stay tuned.

Possibility of walking (suggested by @Laicus) - On a gamepad, we can walk simply by tilting the analog stick more lightly. However, on a mouse and keyboard, we can only run or sprint.

Chernobylite poisoning (suggested by @Laicus) – Fighting contamination caused by Chernobylite plays a crucial role in the game's narrative. But what if the main character, like the mutants, had to face the same syndrome?

Greater control over the HUD (suggested by @anonbc2000) – We've enabled players seeking immersion and minimalism to turn off various HUD elements. But what about those who don't mind having a HUD and would actually prefer to always keep their Vitals visible?"
Last edited by Legileg; Apr 16 @ 3:51pm
< >
Showing 1-8 of 8 comments
Legileg  [developer] Mar 1 @ 11:36am 
I added "The ability to modify the main character's hairstyle and beard" as a feature we're considering.
Legileg  [developer] Mar 2 @ 9:40am 
I added "Turkish localization" as a feature we're considering.
Legileg  [developer] Mar 5 @ 6:55am 
I added "Possibility of walking" and "Possibility to disable head bobbing" as a feature we're considering.
Legileg  [developer] Apr 8 @ 5:52pm 
I added "Universal Weapon Slots" as a feature we're considering.
Legileg  [developer] Apr 8 @ 6:04pm 
I added "Skiping introduction" as a feature we're considering.
Legileg  [developer] Apr 16 @ 3:40pm 
Update of fulfilled suggestions after the latest megapatch
Legileg  [developer] Apr 16 @ 3:47pm 
I added "Chernobylite poisoning" as a feature we're considering.
Legileg  [developer] Apr 16 @ 3:52pm 
I added "Greater control over the HUD" as a feature we're considering.
< >
Showing 1-8 of 8 comments
Per page: 1530 50