Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The majority are standard levels similar to the first two demo levels, probably around 70% of Origins' total gameplay. Then there are the Moskito shooter-type levels, which I personally hate, but that's mostly because I've never cared for that type of gameplay, there's nothing functionally wrong with them. And there are 10 treasure chest chases which are basically forced speedrunning + precision, little room for error.
http://rayman.wikia.com/wiki/Bzzit
Maybe you weren't clear. Please say thing more clear next time!
I am confused. If you read what you write before you write what you want to write, this would be avoided.