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Fordítási probléma jelentése
Probably because there already were plenty of humans in Animaniacs and even with that, the nurse's sexualization served a purpose in the story (or what you can call a story in Animaniacs)
In Rayman, they just look like that to pander to a premature male audience, which I find rather annoying.
Is it a sin to pander to someone in such a harmless way? Like is it dangerous for something like that to happen? When people get upset about a vaguely "sexy" characature, or say such things shouldn't exist, I just see them as the kind of people who think the world revolves around them and should adhere to their personal morals.
Imagine you are playing a videogame and there is a level which you think is just terrible.
Then you tell others that you thought that level was terrible and that you didn't like it, after which they say:
"Well, you just think the world revolves around you, don't you? That level design wasn't a sin."
No, we don't think the world revolves around us, but we are free to criticise any media that was designed to appeal to us. It's not a sin, but that doesn't put it above criticism.
That's atleast what I get out of this: "this is too sexy your young people", "The artstyle clashes" and now "it's pandering to a demographic".
Kids won't probably register and/or care at all. And if they do, you could explain them a part of mythology the best you can, openly, and in an appropiate way for their age. They'll thank you later when they turn out as non-stressed adults.
Well, that's just the thing though: that I am not the target audience doesn't mean I have to ignore it. Like, imagine if there was a scene which truly appauled you and it was meant for nazis or something like that. Would you just go: "Oh, ok then." and ignore it?
Pandering is especially annoying BECAUSE it doesn't work for everyone. People can't just filter what they take in. If you take the cheap route, you can expect people to get annoyed at that.
And yes, all of those three points are valid and can be true at the same time, though I disagree with the first one.
The scenes you mentioned woud be very OK if featured in a historical movie for eg.
And news: people DO filter what they take in. At least those who use their heads a bit. The world would be a very creepy place otherwise.
And when I play Rayman, I don't think that it's out of context to expect stylistic consistency and not being treated like a horny 13-year-old, given how the rayman fanbase is roughly in their late 20s by now.
And even if an elemented suited into the tone of a game, that doesn't mean that you have to "like it or f**k off". If a game made by and for assh.oles featured killing foreigners, because of their skin, I would still hate it, even if it does suit the game's tone.
Maybe we're thinking different filters :) I was thinking of filters as in photographic filters, not like something that blocks something else completely (or in your words processing vs taking for granted as absolute truth).
I hope you're not using distortion filters in this discussion though.
The game IS visually consistent. The portrayal of nymphs IS conistent with their mythological image and chosen role - nymphs. The Origins game is NOT consistent compared with the original.
But there are changes in more characters, not just the girls, if you pay attention to the details (eg. the Livingstone creature is not made of bubbles anymore and looks like a malnourished person).
What you did was filter the rest and focus on a single part. Btw, malnourished people featuring moustaches are not necessarily evil :))
I wouldn't say "like it or f off", just don't ignore the larger picture.
And do you really doubt, that they aren't just there as a cheap way to grab horny teenagers' attention? Yeah, it's cartoons, but the brain recognizes it anyway and I seriously doubt they weren't aware of it.
After all, why not also put in some musclebound guys in thongs then, as well? Would be consistent with the apparent "artstyle".
(And what do the hammer-gun guys have to do with this?)
I doubt they did that to grab teenager's attention. Their potrayal is rather caricatural, and that is also true for the rest of the game art, and they have a reason to be in game (see previous paragraph). The teenagers can see better stuff on MTV. I'm sure Ancel would have included muscle guys if he had a good reason to. I think Legends has something like that, it feels more viking oriented, but I can't vouch as I didn't play it yet.
Also remember that the designer is the guy who created Jade from Beyond Good and Evil, one of the few strong game heroines that stand out while also being tastefully potrayed. And he designed her with that goal in mind. Caricature can also be used as a tool for satire if you think about it.
"Well, they ARE spirits of nature, based on celtic mythology, so make them as big as you can, with tiny waists."
Really, how does that have anything to do with their sexualized depiction?
Honestly, they probably didn't even put that much thought into it.
"Hey, the woman from Rayman 1 was called a nymph."
"Dude, lets give her huge tits!"
"Yeah man!"
Not sure which would bother me more, if it was pandering or just silly.