The Burst

The Burst

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Object pop-in and out on edge of periphery
I just purchased the game as I remember playing the demo a while back and having fun, but for whatever reason now, I’m experiencing noticeable pop in on the edge of my FOV. I understand that objects need to be culled and then in-culled when it’s almost within view to save on resources, but this happens to objects not quite off of the screen and is a bit distracting. Is there anywhere or anyway to fix this? I don’t mind sacrificing performance as I’m sure I have the overhead for it.
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Im on the index and this issue is pretty bad, tbh.
My guess is that the game was developed and tested on a headset with a lower fov, and the culling angle was hard coded. With headsets with a higher fov this angle is within the visible screenspace.
Another issue i have seen is objects disappearing and reappearing right in the middle of my view. The first gunfight had the most distant enemies blinking out of sight for a moment every time i shot at them.
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