THE FINALS

THE FINALS

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LawfulWaffl3 Jan 15, 2024 @ 11:12pm
When is the next update?!
Explosives should be a tool and not stacking it on a single throwable and instantly killing a player. The TTK is long so a siingle player can't go around and solo a team by themselves.
Nerf explosive damage, lower the duration of the stun gun on lights, and make the goo gun less annoying by making that particular goo a bit more brittle. Getting locked into place with it is not my idea of a good time and neither is getting hit with a stun but managing to still kill the Light and still being unable to do anything for another few seconds. If the Light is killed you should lose that debuff instantly or at least half a second later. Can't wait to see what's in the next update because I am NOT playing again until I see some changes to the things listed. I don't mind the long TTK but having players find a way to cheese it and kill people instantly instead of "getting good" is incredibly annoying. Might as well take away the guns, that's all it is at the moment.
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Showing 1-15 of 24 comments
QB!K Jan 15, 2024 @ 11:20pm 
I think the TTK is part of the challenge, ive solo'd teams and seen teams solo'd, if you arent having that experience then you probably just need more practice at the game or you need to change your class setup. I feel like explosive damage is already low to begin with.
soupir Jan 16, 2024 @ 6:20am 
Originally posted by QB!K:
I think the TTK is part of the challenge, ive solo'd teams and seen teams solo'd, if you arent having that experience then you probably just need more practice at the game or you need to change your class setup. I feel like explosive damage is already low to begin with.

agree with you exept for the explosive damage, no game with such a high TTK should have a weapon that can oneshot everything in a big AOE (nuke)
TangoLimaRomeo Jan 16, 2024 @ 6:27am 
The only issue I see with nerfing explosives based on the nuke is that those explosives will become nearly useless in every other scenario; the nuke won't just be a funny OHKO you can sometimes do if you navigate an explosive to a fight and throw it clean, it will be the only way to use them that remains viable in combat and their utility function, while nice, just won't keep up with the many perks that have direct combat applications.

Realistically the nuke is a slow projectile you can shoot out of the air before it gets to you if you're keeping aware and using cover, and one that needs the user to go out and hunt for a new explosive, get the timer on both their c4 charges, and then not mess up delivery of the payload. It's a high risk high reward ordnance and you were just on the unlucky end.
P1xel Jan 16, 2024 @ 6:34am 
Next update should be sometime this week.
Nouge Jan 16, 2024 @ 7:11am 
Explosives shouldnt be nerfed in terms of dmg, they could go another way without making it useless.

Whats the core issue of nuke? Risk - reward ratio is in big favor of nuke user. How to make it more balanced? Force heavy to come closer to the enemy, thos there would be way bigger chance he will wipe himself by random bullet into his nuke. How to do that? Add more weight to the c4/mines so when stacked on throwable object, u wont be able to throw it that far with that speed. Lets say it would reduce speed/range of nuke by like 50%, then we could see if it helped or needs more adjustments.
Yulaw Jan 16, 2024 @ 7:38am 
lol which risk, next you will tell me rpg is risky too?
How about only by direct hit it can 1 shot light, no matter how much u stack. RPG should work the same way.
Last edited by Yulaw; Jan 16, 2024 @ 8:03am
MMMiracles Jan 16, 2024 @ 7:41am 
they just need to apply the momentum nerf to things stuck with c4, similar to what they already did with explosive mines. moves way too fast for something that can 1-shot a full team potentially, or at least a heavy if the team is actually wary enough to keep distanced.
theerealist Jan 16, 2024 @ 8:15am 
I think c4 throwables need some sort of nerf. Recon needs a cooldown for every activation. Like minimum 5 second cooldown even if you activate it for half a second. Recon is insanely OP. Turrets maybe also need slightly less HP or some sort of small nerf.
theerealist Jan 16, 2024 @ 8:20am 
Mediums in general I think will need a small nerf WHEN not IF nukes get nerfed. The pick rate M in ranked is already crazy high. Kind of dumb to make that even higher. The game is decently balanced but I don't think people want ranked with 95% mediums.
theerealist Jan 16, 2024 @ 8:38am 
Forgot to add that ranked needs much better matchmaking. Getting paired with bronze teammates and going against top 100 players when I'm gold makes no sense in any way. Neither thing should happen independently let alone both in the same match. It is the worst ranked implementation I've seen. I give then a little slack as it's a brand new game but it needs to be fixed NOW.
Damian Jan 16, 2024 @ 8:40am 
Originally posted by QB!K:
I think the TTK is part of the challenge, ive solo'd teams and seen teams solo'd, if you arent having that experience then you probably just need more practice at the game or you need to change your class setup. I feel like explosive damage is already low to begin with.
Make it not stick to barrels and im happy
dave Jan 16, 2024 @ 9:26am 
nah nukes are easily avoidable, skill issue
Cowhawk Jan 16, 2024 @ 9:30am 
run around with an APS on a plantpot. nukes invalidated.
anomaliist Jan 16, 2024 @ 9:36am 
medium is nowhere near balanced. akm is crazy, and they have the best gear. they also have a barely noticeable speed difference compared to light (which is an issue)
dave Jan 16, 2024 @ 9:38am 
lights can stun, invis, and run circles around a heavy. med have all the best equipment. heavies have shields and nukes. take away nukes heavies are pretty useless
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Date Posted: Jan 15, 2024 @ 11:12pm
Posts: 24