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agree with you exept for the explosive damage, no game with such a high TTK should have a weapon that can oneshot everything in a big AOE (nuke)
Realistically the nuke is a slow projectile you can shoot out of the air before it gets to you if you're keeping aware and using cover, and one that needs the user to go out and hunt for a new explosive, get the timer on both their c4 charges, and then not mess up delivery of the payload. It's a high risk high reward ordnance and you were just on the unlucky end.
Whats the core issue of nuke? Risk - reward ratio is in big favor of nuke user. How to make it more balanced? Force heavy to come closer to the enemy, thos there would be way bigger chance he will wipe himself by random bullet into his nuke. How to do that? Add more weight to the c4/mines so when stacked on throwable object, u wont be able to throw it that far with that speed. Lets say it would reduce speed/range of nuke by like 50%, then we could see if it helped or needs more adjustments.
How about only by direct hit it can 1 shot light, no matter how much u stack. RPG should work the same way.