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From your post it just seems like you need to watch some guides and practice more. Medium are bad at defending? Do you not understand they have mines and even a guardian turret? Your team shouldn't be all playing clustered together. Take different positions. Let the heavy directly guard the Cashout. You most likely have the FCAR. Use your scope -- scout and provide information. Shoot at enemies from a distance. Even if you don't kill them you'll likely stall for more time.
I won't keep going. Medium isn't bad, there's a reason it's part of the meta. Have you considered perhaps you just don't fit a particular play style or maybe that because it doesn't feel natural to you that you'd have to put effort into learning? If you don't like Medium just play a different build. There are plenty of people for which medium fits their play-style.
Ah, you solved the problem. It's 100% because you're playing solo. Your value as a medium is FAR less if you're not playing as a team properly. Most likely you keep getting a bunch of Light build teammates who just randomly run around the map chasing kills and add minimal value to the team.
You may actually like Medium if you had a chance to play it properly. I would say watch a video of a good Medium player playing properly as a team and see if that's something you'd be interested in trying to emulate (of course with your own flair). If it doesn't seem like you'd enjoy it -- maybe try out a different build.
But in general... this game is completely different with an actual team. Not even the same game.
Yes, precisely, which is why referring to the "meta" only goes so far. What applies to high level coordinated play doesn't really apply that much to rando games. But then again, this is a problem in all games. You either balance for those scrub matches or top play.
I don't know if this game has a hidden MMR but if it does then increasing your rank would make you encounter less Light players. A potential band-aid fix.
A Light player can 100% add value to a team if they play their role properly. The problem is the majority of players think a Lights player only usage is to blindly rush to site and chasing kills. A Light player needs to be more aware of the enemies position than any other build. The other builds have methods to turtle up and fortify defenses. Light have mobility and stealth. One of the most valuable assets would be comms. In solo queue I'd say 90%+ of games no one even turns on the voice chat.
Reviving, if no Medium w/ defib, is also a valuable asset of the Light build due to their mobility/stealth. They can grab a fallen teammate and get to safety to revive. However if that becomes your focus in a solo queue you're most likely just constantly putting yourself in danger for your teammates who might be less skilled than you. So it takes game sense, awareness, and judgement to properly know when to revive or not.
I honestly think you should just join the Discord and build up an in-game friends list and you'll enjoy the game a lot more.
Maybe because you're use to light and the play style you're most comfortable with relies on low levels of commitment and doesn't ask for much in the way of tracking, you're not using the class to it's full potential. Medium doesn't allow you to sit and defend a small area like heavy or to skirt around and leave suboptimal engagements like light; it demands you to rove around points of interest for optimal angles while maintaining close distance to teammates. It shines not as a solo act as light does, but excels at and demands tight teamplay. Medium's abilities revolve around his team more than any of the other classes, and his capacity to reliably lay down chip damage at any range is great for finishing enemies that have been softened up by your team or bringing it down to force them to disengage or for your team to finish. Think of medium as more of a force multiplier than a force in itself, even without comms.
Yeah, don't put yourself in the position where you are 1v1 a light who attacked first.
Where is your team in this fantasy?
A light could do the same exact thing with dash.
That's weird since light is the weakest class in the game, M+H combos are the meta at high ranks.
recon is the most OP thing in this game besides C4+throwable.
You don't "defend a point." You stop people from capping the point. The biggest noob mistake is to sit there hugging the box. Why? The entire advantage is that you know where the other team has to go to take the point from you. Go away from it and shoot AT it. Gee whiz, turret seems pretty good at angle coverage.
Think of it this way, instead of having to run all the way up to the box, you get to kill people who have to. If you can't do that/interrupt, you're doing it wrong.
You're trying to play medium like tf2 medic or ow mercy. It's not for that. Medium is recon, high damage and area denial. If you go healing beam (literally the worst of the 3) that's on you, it's range sucks and forces you to do nothing while being exposed. It's not bad per se, it's just there are many points where it is far, far less optimal than just shooting, and if you're accurate enough your gun mitigates more damage than wasting time healing.
Just youtube what good players do with medium.
Play a strong hipfire weapon and learn to flick 180, a light actually loses a stun engage every time if you can snap aim. You don't lose the ability to shoot when stunned or use voice chat to say "there's a light at me"
https://youtu.be/xgSUvOCq3eo?si=lm2kgBuhDrITJ_9J
I don't carry them because I don't feel like Light's helps very much, and I usually don't need them on Medium because I can see them (and I always have mines equipped, so between Defib and either APS or Jump Pad, I don't have space).
Ngl, though, it does hurt when I turn around and my team is actually losing 2v1 against a shotty because apparently they can't see crap or aim for crap. Sometimes I win the 1v1, sometimes I don't, but I'm just always appalled by how hard these guys get rolled without barely doing a single hit of damage. And not against pro Lights that kill them in 0.5 seconds, but dudes just running in circles with Invis, missing their shots, reloading, missing again, etc.
I occasionally try to carry sonars sometimes when I play Heal Beam support, but then I see the team that STILL LOSES even when the Light is highlighted, I lose faith in humanity, and then I take it back off.