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Then you add to it that it's hardcountered by the APS and you get a trully horrible user experience.
4 Shots to break walls.
Another 4 to break other parts of it, if it has another layer/signs on it.
Massive is an overstatement. Sitting there trying to "slug" 4 shots into a wall...you're standing relatively still shooting a wall....that is not a 'saving grace' to the KS-23.
Every other gun on all three classes can do better damage to just about everything else EXCEPT walls.
Run Charge'n'Slam if you don't want a wall in the way.
We shoot the guns to:
A) Do damage to players
B) Suppress Players
C) Shoot canisters/mines/place-ables
That's it.
The KS-23 is lack-luster in A & B, great in C...if the bloom doesn't make your shot go nowhere near the crosshair.
Giving it "Irons" as a RMB, and reducing the bloom slightly, /may/ help it be comparable to the other weapons, and not at the bottom-of-the-barrel on the Heavy kit.
It's absolutely useless haha.
ads is like revolver, make fipfire, no ads, if you want be more accurate - crouch, its work with revolver and also with ks23
4 shots is enough to destroy wall
for me that shotgun is perfect only problem with firerate, need a little bit more faster, thats it
compared to others new weapons, that shotgun is better 100%