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For example a grenade on the feet could pop-up for an easy 2nd hit.
What did enfuriate me a whole lot more though was that some abilities like the H's shield just doesnt make sense and ruins the game more than it adds to it.
The amount of time I spent trying to get onto the moving train while a team with a shield wearing H just negates whatever both teams are throwing and shooting at them without seeming to run out of shield or having to care about much else.
I dont know if it is a permashield - but it sure feels like it. Something like Reinharts shield from overwatch would have made much more sense.
On top of that, some guns just felt muuuch better than anything else, the silenced pistol for sure felt on another level than most other guns I tried.
Im hoping they dont pick the easy way and nerf the guns that are feeling good, and instead go for making the others feel good to.
The style of the game clearly demands high TTK, otherwise there wouldn't be much point in using tools and explosives.
Games where you blast away a healthbar like overwatch or destiny are high ttk, games where u can die in one or a few shots like cs:go or insurgency are low ttk.
I don't think you understand what the word "objective" means. It's ok to be mentally handicapped, but expect to be called out on it.
Do you expect to jump in any fps game and dominate? it takes time to adjust.
This isnt cod, a low ttk means a flatter skill curve which means time spent getting better would mean nothing if any tom ♥♥♥♥ and herry can randomly get lucky and kill you in 5 shots on an AR.
ttk is litterally the same as any arena shooter.