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翻訳の問題を報告
No performance issue on "high" i have +100fps
In the final stage, a solution must be found to prevent players from camping with the second money box, because I've reached the final 4 times, and each time they did that and played with full grenade launchers and RPGs. It's clearly unsporting conduct to me.
Most of the time you will see people complaining about the TTK but do note that there are 3 classes that have different variables health value. Should the devs lower down the TTK time people who are really good at aiming can take down other players really fast hence the long respawn time. Having short respawn time is not good too as there's no breathing room for player post team wipes or even do not have the sufficient breathing room to steal the cash. If you don't like the long TTK then the game may not be for you.
My only issue with the game is the performance but that is understandable as devs need to make sure features and mechanics are complete and well tweak before optimizing else we will be getting half baked game upon release. Even if they really do delay, that depends on the publisher to decide as it will cost them money for development.
Other than that is the small class ability that allow to turn themselves invincible. Playing as small and against small players, it can be really unbalance as they can instant kill you in less that 2 seconds unless you're a heavy which is quite hard to kill sometime if you don't land your shots or they kill you first (unless you are using the knife which is one hit kill to the back except for heavy which require like 2 more light hit after backstab). However this wont be an issue if you're playing coordinately with your team and sticking close together (not all the time) This is something that devs may need to address.
Lastly, medium's capability of destroying stuff is not enough even tho they have grenade launcher, it takes 8 shots to destroy a wall.
The Finals is something I'm willingly to commit when the game release and I hope devs can keep up with what they are doing.
2. Need TDM to practice recoil and stuff in a more time-efficient manner
3. Need to balance/add more non-cashout pay events relative to the cashout pay events. Right now, there's no incentive to grab the vault first, start the cashout, etc. It's easier to let another team do all the work, then catch them off guard after a team fight right before the cashout, and steal the cashout without enough time for anyone else to grab it. This game is very punishing to people who play aggressively AND defensively, and very rewarding to people who play like rats, waiting to snatch up scraps after everyone else has killed eachother.
4. Minor weapon/class balances. As people unlocked bigger arsenals over the beta, certain OP things like invisible/melee and grenade spam became less of an issue. That being said, I do feel like medium and heavy could use some better utility.
5. Fix grenade/rocket hit registration. Seriously, nothing is more infuriating than shooting a rocket or 3 grenades 6 inches from the feet of an enemy, and having 0 damage register. I've had to completely stop using medium's grenade launcher.
6. Allow people to switch loadouts in ranked, even if only during team wipes. If sniping isn't working out for you, you should be able to swap guns instead of just being ♥♥♥♥♥♥ the whole match. If some crazy invisible guy with a sword just singlehandedly teamwiped you and another team, you should be able to grab some utility and/or a flamethrower instead of just being ♥♥♥♥♥♥ the whole match.