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I don't think it needs to be removed or even nerfed into the ground. 20 explosions is still an absurd amount of damage blocked and a well invested gadget to carry, if you can absorb 20 throwables before decay, thats still an S tier gadget. But there comes a point where the trophy system should break from uses. Thats basic game mechanics in every game that uses one.
But i DO think its unreasonable to block primaries. Its only 3 weapons, but they are removed from the game at this point in time because every medium is running these at least as a backup in their kit. Sure grenade launchers are "spammable" but they have a worse TTK then any of the automatic weapons, so i don't think thats a fair argument for having a gadget that makes your build irrelevant other then melee.
This is 100% stemming from the issue that i enjoy the grenade launchers. And with the current player comps, my top two weapons are unusable. However, if it didn't block my two main primary weapons, this post wouldn't even exist.
Regardless. Infinite blocking of over half of the games mechanics is IMO a poor mechanic.
100% accurate. If it didn't block your primary, this post wouldn't exist. But because it does, it opens the topic of the only countermeasure in the game with a 50% block rate and unlimited uses.
It doesn't place this item as S tier, it places it in a category above everything else. Its fine if your facing team comps of one medium. But in quickplay when 5/6 of your opponents are medium with APS it just gets old that a game based on destructible environments is no longer destructible and instead is eating your equipment.
Guess who won?? xD
I, who prefer to play as “H” most of the time, know from myself everything you described. Moreover, the most interesting thing is that “H” essentially has only 6 weapons, and 4 of them are melee weapons (and “Sledgehammer” is actually an ultra-melee weapon). And since with them it rarely makes sense to storm someone else’s team holed up at an ATM, and the grenade launcher becomes useless due to the “APS” turret, then in the end - for “H” there are only 2 weapon options left, either this is a machine gun, or - Lewis machine gun.
Well, let's say - okay, a sledgehammer can still make sense due to the damage, but as a rule it is suicide, with a benefit of only 1-2 kills of opponents who can quickly recover thanks to the defibrillator...