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If u don't give af about Ranked/WT and their exclusive rewards, is still worthy playing some casual matches before the matchmaking system kicks in.
That analysis / investigation was motivated to further explore the hacks / cheats industry and its technical evolutions over the years and the income it generates for the developers of said technologies.
All games, studios, and anti-cheat measures and technologies to combat the cheating industry were kept anonymous in this meta-analysis, as to not give hacking devs more ways to circumvent those protective measures, obviously... But also to not blow the whistle upon game studios that tend to minimize or partially ignore the cheating problems on their IP to not tarnish their public image furthermore.
To be honest, this is data only used / talked about by professionals of the industry (mostly game devs and anti-cheats devs), and I don't know if it's publicly available somewhere or if it's under NDA somehow given how detrimental it could be for game studios that don't do enough, I've only found some partial data on ResearchGate website with too low of a sample to be significant, at least in my view.
That being said, at the end of the day, over a representative roster of dozens of many popular active and discontinued multiplayer/competitive games spanning 20+ years, it appears that OVERALL, the ratio of players cheating in video-games is fairly stable, about 30% with a variance value of +/-15% depending on the game, meaning depending on the game you play, you will find that between 1/10 to 1/2 players are cheating...
Those numbers are apparently quite consistent and stable over time, and the quite new "overwhelming blatant influx of cheaters" feeling that some of you may have is rather due to the fact that there are way more players than 20+ years ago, with way easier and prominent communication platforms than 20+ years ago to complain about it.
Sources talking about all this on the top of my head : Anh-Vu Nguyen and André Pimenta from "Anybrain" (top edge anti AI cheats solution devs), Martin Balch (former PRIVATE hacks developer who sold directly to esports pro players), Martin Bruder (game dev), Youtubers @Ryscu and @gOat and their amazing custom work and videos on cheating techs, in which you can find a cascade of other sources and so on...
Just remember we, as customers, have the power to change things with our decisions =) If we stopped buying / consuming / playing games that we deem unworthy of our standards, the studios behind them would disappear eventually, or be forced to adapt and actually put in the work to provide the best experience possible...
Cheers.
Buddy. 60% of players cheat in Finals now. At least from level 50. And the feeling of an overwhelming influx of cheaters is not related to the number of players, but to the spread of neural networks and open-source cheats created on their basis. There are plenty of them on GitHub and all for free. A huge number of programs that help aim and shoot. And they are impossible to track. Because they don't touch the driver code or the game. They just use the image. There are already cheats that mark players through walls by sound. Until the developers introduce an anti-cheat with AI analytics, they will not get an influx of new players. This shooter is too toxic. It has become simply impossible to play. These cheats do not provide an absolute advantage, but they increase the K/D by two times. And many even teammates' movements seem natural. If you have a lot of experience in shooters, you can easily recognize those who use AI assistant. And one of my two teammates is a cheater. Always. Absolutely always. Some even with cheats are so bad that their score is not suspicious. But they are cheaters.
Now with the help of AI. Such as GPT and Deepsek any schoolchild can develop their own programs. In particular cheats.
the cheats for all these games is a multi million dollar industry now . it's the worst genre for cheating period .. some have more blatant cheats than other games but they all have cheaters . the research claims 33 percent of all fps players are cheating.. so that is something you have to come to terms with or move on.
(GM AI)
embark doesn't even care anymore, they don't ban blatant cheaters aimboting like crazy
I think it objectively costs a lot of money to do it effectively...
The game's a cash-grab and anyone spending real hard-earned cash on it has been scammed.