THE FINALS

THE FINALS

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Too many unbalanced weapons
As the title suggests, there are many weapons, mostly held by heavy players that are almost impossible to defend/dodge against. Here are the ones that annoy me the most:

Mini-guns: "but it takes time to spin up so it's balanced"...yeah, like the heavy cant tank the 2 secs of damage i give before be sprays me down.

Bows: Every game you just have that 1 light player charging up a round and waiting behind the corner before insta-killing your whole team 1-by-1

Gas grenade/mine: Does it matter that you just performed a 1000IQ play to get to the terminal? no...because some ding-dong just set off a mine and you cant enter the block for another 3 mins

Spear: Your'e a light player who's running circles around a Heavy...unfortunately he has a spear he can spin around his body and 1-tap you if you are anywhere within a 5m radius.

Flamethrower: Yeah they just spin....thats it, they will kill you, even if its 10s after they died. dont try to hide either, they will set a goo wall on file which will spread to 3 other walls and kill you in 4 seconds.

Grenade launcher: Enough said....How did the devs think we were going to steal a terminal when the entire block has been flattened and 50 grenades/minute is raining down without end? would even be too much if it where equipment or class ability.

mwa...hope you enjoyed my rant.
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Showing 1-15 of 19 comments
Obviously a bait post. Are you that poor and desperate for steam points?
FUDGE Apr 7 @ 10:36am 
Fire is great for stopping gas
Doberdog Apr 7 @ 11:52am 
minigun takes some practice also dont stand dump infront and flank it. spear its a meele weapon... it can take out you in a meele fight. bow need aim. flame trwoer... same thing as minigun dont sty dump infront of it. CL-40 is fine and balanced in my opinion well your dad if you stand to close to an enemy with an nad eluncher and also get only 5 shots with an year of reload time
gas mine/granate..... use fire to burn the gas
most annoying experience was three heavies all using spears, smokes, and barricades. Can you guess where this is going? You're running through a ♥♥♥♥♥♥♥ MILE of smoke, bumping and bumbling around to the cashbox, and as soon as you make it you jump the weird circle of barricades around it to meet three buff men ready to show you the power of the spin(tm)
FUDGE Apr 7 @ 2:16pm 
Originally posted by 𖤓 Sunny 𖤓:
most annoying experience was three heavies all using spears, smokes, and barricades. Can you guess where this is going? You're running through a ♥♥♥♥♥♥♥ MILE of smoke, bumping and bumbling around to the cashbox, and as soon as you make it you jump the weird circle of barricades around it to meet three buff men ready to show you the power of the spin(tm)
you gotta spin to win
no u Apr 7 @ 5:53pm 
Originally posted by Shirokamii:
Obviously a bait post. Are you that poor and desperate for steam points?
no one cares about steam points...its monopoly money. Im just pointing out some reasons this game is dying
no u Apr 7 @ 5:54pm 
Originally posted by FUDGE:
Fire is great for stopping gas
yeah i guess, but i dont usually carry incindiearies :(
no u Apr 7 @ 6:00pm 
Originally posted by Doberdog:
minigun takes some practice also dont stand dump infront and flank it. spear its a meele weapon... it can take out you in a meele fight. bow need aim. flame trwoer... same thing as minigun dont sty dump infront of it. CL-40 is fine and balanced in my opinion well your dad if you stand to close to an enemy with an nad eluncher and also get only 5 shots with an year of reload time
gas mine/granate..... use fire to burn the gas
every weapon needs some practice, the problem with the mini-gun is people spam it and the spooling time isnt nearly long enough to make it a 'balanced' weapon. also i would have no problem with spears if people who suck didnt just spam the spin attack which kills everything in a 360 degree radius, it entirely defeats the purpose of melee. on the bows, it should really be a heavy class weapon, same as throwing knives, the problem is that they are 1-hit weapons when charged and lights keep them constantly charged so its always nearly instant death when they zip in and out of view.
meanwhile flamethrowers and grenade launchers are still inexcusable
and gas...well not everyone has incindiary, there should be more counters or a shorter effect duration
Half of these are just odd justifications as to why heavy's close range arsenal is op instead of you being bad for getting in close range of a heavy with these weapons (not like most of these weapons are pathetic to fight against if you use common sense)
Last edited by UrMumsBoyfriend; Apr 7 @ 6:03pm
no u Apr 7 @ 6:28pm 
Originally posted by Militech Canto MK.6:
Half of these are just odd justifications as to why heavy's close range arsenal is op instead of you being bad for getting in close range of a heavy with these weapons (not like most of these weapons are pathetic to fight against if you use common sense)
i mostly use melee weapons in lighter classes, if you actually read my complaints most of them have nothing to do with the fact that heavies can do more damage (as they should). my problem is with the fact there are no counters/dodging most of these attacks which completely removed the point of classes altogether. tanks can take and deliver more damage but you should still be able to dodge them otherwise whats the point? and again with my compaints on bows/throwing stars, light builds SHOULD NOT have insta-kill weapons
Originally posted by no u:
Originally posted by Militech Canto MK.6:
Half of these are just odd justifications as to why heavy's close range arsenal is op instead of you being bad for getting in close range of a heavy with these weapons (not like most of these weapons are pathetic to fight against if you use common sense)
i mostly use melee weapons in lighter classes, if you actually read my complaints most of them have nothing to do with the fact that heavies can do more damage (as they should). my problem is with the fact there are no counters/dodging most of these attacks which completely removed the point of classes altogether. tanks can take and deliver more damage but you should still be able to dodge them otherwise whats the point? and again with my compaints on bows/throwing stars, light builds SHOULD NOT have insta-kill weapons
Yeah and I still don't get your points, and my most used weapon on light class is the dagger, if your playing melee light and your constantly dying to other melee and close range items, especially against heavy, your playing melee light incredibly wrong as your not meant to be interacting with a heavy at all unless you have the upper hand entering the fight.

Actually take some time to gauge what engagements your going into and how you should play around what's going on as a melee user instead of barreling head first onto site and feeding the heavy kills might be a start

Also let the rest of your team start the engagement first so they draw the attention, the whole point of you taking melee on lighter classes is to take advantage of the distractions other players make, if your not letting your team make the first move and start distracting the team, your just gonna become fodder for more aware players using such weapons.

Again only reason I'm saying this is because the weapons you listed as being overpowered are really mediocre options in general once you know how to play against them or with them, that only really work well if the player using the weapon are in a well composed, communicative team, or your making Ill thought out moves against players using them.
FUDGE Apr 7 @ 10:24pm 
Originally posted by no u:
Originally posted by FUDGE:
Fire is great for stopping gas
yeah i guess, but i dont usually carry incindiearies :(
ah, they're really handy for stuff like goo too, they can go thru ceilings and burn the floor above as well which is why I usually take them over gas, the added bonus being that if a guy runs flamethrower he can't put out the fire lol.
HiggsLP Apr 8 @ 1:44am 
Bringing out the most useless and weakest weapons as OP?

Playing the game first time I see.

Flamer is only ok weapon for H.

I see lot of CoD kiddies jumping on the game and hoping the aim assist does the work(well it does).

You have to also think about YOUR loadout and counter theirs.

Necertheless MP5 takes care all of the problems even with bad aim as mine;)
Originally posted by no u:
Originally posted by Shirokamii:
Obviously a bait post. Are you that poor and desperate for steam points?
no one cares about steam points...its monopoly money. Im just pointing out some reasons this game is dying
Yeah well you are complaining about heavy’s worst weapons somehow..
no u Apr 8 @ 10:03am 
Originally posted by Lemming of The BDA:
Originally posted by no u:
i mostly use melee weapons in lighter classes, if you actually read my complaints most of them have nothing to do with the fact that heavies can do more damage (as they should). my problem is with the fact there are no counters/dodging most of these attacks which completely removed the point of classes altogether. tanks can take and deliver more damage but you should still be able to dodge them otherwise whats the point? and again with my compaints on bows/throwing stars, light builds SHOULD NOT have insta-kill weapons
Yeah and I still don't get your points, and my most used weapon on light class is the dagger, if your playing melee light and your constantly dying to other melee and close range items, especially against heavy, your playing melee light incredibly wrong as your not meant to be interacting with a heavy at all unless you have the upper hand entering the fight.

Actually take some time to gauge what engagements your going into and how you should play around what's going on as a melee user instead of barreling head first onto site and feeding the heavy kills might be a start

Also let the rest of your team start the engagement first so they draw the attention, the whole point of you taking melee on lighter classes is to take advantage of the distractions other players make, if your not letting your team make the first move and start distracting the team, your just gonna become fodder for more aware players using such weapons.

Again only reason I'm saying this is because the weapons you listed as being overpowered are really mediocre options in general once you know how to play against them or with them, that only really work well if the player using the weapon are in a well composed, communicative team, or your making Ill thought out moves against players using them.

again, im saying the range is overpowered not the damage. if i get the jump on the heavy i can kill them and if theyre capable of facing me they should be able to easily eliminate me...what im sick of is people with spears and flame throwers spinning around at 7000rpm and doing heavy damage to eveything in a 5m radius. this is why i respect the sledge hammer players, they at least need to aim
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