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gas mine/granate..... use fire to burn the gas
meanwhile flamethrowers and grenade launchers are still inexcusable
and gas...well not everyone has incindiary, there should be more counters or a shorter effect duration
Actually take some time to gauge what engagements your going into and how you should play around what's going on as a melee user instead of barreling head first onto site and feeding the heavy kills might be a start
Also let the rest of your team start the engagement first so they draw the attention, the whole point of you taking melee on lighter classes is to take advantage of the distractions other players make, if your not letting your team make the first move and start distracting the team, your just gonna become fodder for more aware players using such weapons.
Again only reason I'm saying this is because the weapons you listed as being overpowered are really mediocre options in general once you know how to play against them or with them, that only really work well if the player using the weapon are in a well composed, communicative team, or your making Ill thought out moves against players using them.
Playing the game first time I see.
Flamer is only ok weapon for H.
I see lot of CoD kiddies jumping on the game and hoping the aim assist does the work(well it does).
You have to also think about YOUR loadout and counter theirs.
Necertheless MP5 takes care all of the problems even with bad aim as mine;)
again, im saying the range is overpowered not the damage. if i get the jump on the heavy i can kill them and if theyre capable of facing me they should be able to easily eliminate me...what im sick of is people with spears and flame throwers spinning around at 7000rpm and doing heavy damage to eveything in a 5m radius. this is why i respect the sledge hammer players, they at least need to aim