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If you're fighting hammer or spear, you gotta be godlike with the deflect timing and your attack, which is hard to do, so i usually just wait until they take a little damage and just go all over their face.
If you're fighting light sword, use your utilities, even then it's good luck because the dash and sword lunge will somehow bypass your deflect hitbox
Grenade launchers and flamethrowers makes sense to be melee's weakness, but since the latest buff CL40 is just too much for me, they doubled the explosion range.
Your buff suggestions:
Damage buff isn't really necessary though attack speed could be useful as if you miss just one of your combo makes the TTK crazy high.
No, there shouldn't be damage reduction for flamethrower or make grenades bounce, it is what it is.
Deflect winch claw is pretty useful and makes sense.
But really, it's not that we need damage or attack speed buff, it's the fundamentals of the dual blades that needs fixing. The lunge sometimes doesn't work, instead it should be like a popular medieval melee game mechanic where you have to aim at an enemy dead center to gain a little speed (without having to attack). They should also add a melee damage reduction listener (so even though they hit us through the deflect hitbox it'll still get reduced), even though sometimes other melees gets deflected, often times it just passes through your deflect hitbox, making you take full damage, it's because of desync. And since deflect relies on the servers, we can only pray that embark upgrades their servers so it's more consistent.
If the basic abilities of the dual blades gets fixed, it doesn't need any buffs, it just works as it theoretically should.
alot of the time players don't take notice of a glitch mine if you put it on a rotate near objective and once they're caught in the radius they're easy pickings for both of mediums melees.
Just remember to move the glitch mine around each kill you get with it if you have enough downtime between kills, your never wanting a team to directly know where your glitch mines is, and leaving it in a set location can easily get it destroyed.
Also keep in mind do not get into head on fights with any other players unless your being supported/ followed by a team member, melee mediums are easy pickings in general, your wanting your team to draw aggro as much as possible so you can skate around fights to pick players off, rather than rushing in to be the aggro.
APS- against any kind of nade spam
Jumppad and zipline- create lurking point as spider, if its compromosed get away quickly.
Maan it was fun to troll throwing knives with zipline, chilling back and forth, till they lost attention and then jump on them and make minced meat:p
Only thing is H hammer, but I guess well placed turret can chip away 70-120HP till they even get close to u.
If situation is bad place jumpad under yourself or enemy, works both ways;)
I think the Light class sword lunge attack should be removed and added to the Double Blade's attack kit. We should be able to perform a lunge attack with Double Blade by holding down and releasing the M1 key, and that would be enough.
Lunge attack doesn't make sense because light's lunge is just 1 time big damage attack. Literally a chase mechanic makes more sense, especially for a medium. Look at games called Mordhau or Chivalry. Both are medieval melee games which already figured out how to make running away not a strategy, because you can chase enemies by aiming at them and gain a little bit of speed boost. And if it's too 'op' for dual blades or riot shield, maybe embark can add like a stamina for the chase mechanic. And in the medieval melee game they also make it so every attack gives you a little bit of lunge, which makes sense because why would you slow down when using a melee weapon to attack? @embark
The turret doesn't do enough damage to make it worth it aggressively (which you're basically forced to play as if you want to get anything out of it).
"APS against any kind of nade spam" yeah, for like...4 to 3 shots?
"well placed turret can chip away 70-120HP till they even get close to u." Unless you can predict when a heavy is going to get you, i don't think you'll have enough time to place the thing before the heavy goes to you.
And turrets work well, they dont let enemies just stand 2 feet away from u and chip the HP pool away.
If overwhelmed by suprise H attack, retreat and regroup...
or shoot behind, its simple.!
I don't understand the hostility towards Medium in this game. It's not as easy to play as Light and it's not overpowered, but still, people create nonsense asking for nerfs to Medium. I'm 100% sure that any complaint about Medium comes from Light players. They have nothing else to do but constantly ask for nerfs to Medium and Heavy in order to make Light even easier to play.