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Buff the Double Blades pls?
As someone who uses them often just for fun, there's a lot of equipment and weapons that you literally can't do anything against if you're playing with them, some examples are:

- Heavy Melee: as both the hammer and spear just outdamages you (hammer's right+left click does 300 damage and the spear's right click does 300, meanwhile a full double blade combo only does 285 and it's slower than both of them, blocking doesn't do much as you're still taking damage and they can just compensate for it over time.

- Light Melee: same thing as heavy with the addition of being unable to catch up to them if they dash away.

- CL 40 and MGL32: You just can't block them, literally, there's nothing you can do against them and all they need to do is just jump away and keep shooting you.

- Winch Claw: Again, can't block it.

- Flamethrower: Once again, can't block it or do anything against it.

- Equipment: Grenades of any kind, Mines of any kind, RPGs and lockbolt can't be blocked as well. This is the only part that i have no problems with though and i'm just placing here for completion sake.

Some ways the double blades could be buffed.

- Either up the damage or the attack speed: It makes no sense that a sledgehammer would be faster and more deadly than two swords for example.

All of this is from my own experience and testing. Let me know what you guys think.
- Make the grenades from the CL 40 and MGL32 just bounce off the blades.

- Make the block completly ignore the Winch Claw: Again it makes no sense for the Winch to get you if you're blocking.

- And lastly: Make the blades also reduce the damage of the flamethrower if the medium is blocking.
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Showing 1-15 of 16 comments
bEAM Apr 1 @ 9:42am 
I'm a dual blades main

If you're fighting hammer or spear, you gotta be godlike with the deflect timing and your attack, which is hard to do, so i usually just wait until they take a little damage and just go all over their face.

If you're fighting light sword, use your utilities, even then it's good luck because the dash and sword lunge will somehow bypass your deflect hitbox

Grenade launchers and flamethrowers makes sense to be melee's weakness, but since the latest buff CL40 is just too much for me, they doubled the explosion range.

Your buff suggestions:
Damage buff isn't really necessary though attack speed could be useful as if you miss just one of your combo makes the TTK crazy high.

No, there shouldn't be damage reduction for flamethrower or make grenades bounce, it is what it is.

Deflect winch claw is pretty useful and makes sense.

But really, it's not that we need damage or attack speed buff, it's the fundamentals of the dual blades that needs fixing. The lunge sometimes doesn't work, instead it should be like a popular medieval melee game mechanic where you have to aim at an enemy dead center to gain a little speed (without having to attack). They should also add a melee damage reduction listener (so even though they hit us through the deflect hitbox it'll still get reduced), even though sometimes other melees gets deflected, often times it just passes through your deflect hitbox, making you take full damage, it's because of desync. And since deflect relies on the servers, we can only pray that embark upgrades their servers so it's more consistent.

If the basic abilities of the dual blades gets fixed, it doesn't need any buffs, it just works as it theoretically should.
As someone who mains riot shield often and pulls off crazy kill numbers in lobbies when I run one, my best advice would be to orbit your team and bring glitch mines to make people's abilities unusable.

alot of the time players don't take notice of a glitch mine if you put it on a rotate near objective and once they're caught in the radius they're easy pickings for both of mediums melees.

Just remember to move the glitch mine around each kill you get with it if you have enough downtime between kills, your never wanting a team to directly know where your glitch mines is, and leaving it in a set location can easily get it destroyed.

Also keep in mind do not get into head on fights with any other players unless your being supported/ followed by a team member, melee mediums are easy pickings in general, your wanting your team to draw aggro as much as possible so you can skate around fights to pick players off, rather than rushing in to be the aggro.
Last edited by UrMumsBoyfriend; Apr 1 @ 10:49am
HiggsLP Apr 2 @ 12:49am 
Turret- to make any extra dmg to even out playfield.
APS- against any kind of nade spam
Jumppad and zipline- create lurking point as spider, if its compromosed get away quickly.

Maan it was fun to troll throwing knives with zipline, chilling back and forth, till they lost attention and then jump on them and make minced meat:p

Only thing is H hammer, but I guess well placed turret can chip away 70-120HP till they even get close to u.
If situation is bad place jumpad under yourself or enemy, works both ways;)
thats called a counter dude
"Make the blades also reduce the damage of the flamethrower if the medium is blocking" - make no sense. how and why its gonna work? also, its not so hard to orbit around heavy with flamethrower. about grenades etc. just i donno, strafe? use objects on map? they are slow travelling projectiles. in mid range u can just tank 1/2 and rush enemy, who will certainly
Bazinga Apr 2 @ 5:24am 
Originally posted by Staufackar:
As someone who uses them often just for fun, there's a lot of equipment and weapons that you literally can't do anything against if you're playing with them, some examples are:

- Heavy Melee: as both the hammer and spear just outdamages you (hammer's right+left click does 300 damage and the spear's right click does 300, meanwhile a full double blade combo only does 285 and it's slower than both of them, blocking doesn't do much as you're still taking damage and they can just compensate for it over time.

- Light Melee: same thing as heavy with the addition of being unable to catch up to them if they dash away.

- CL 40 and MGL32: You just can't block them, literally, there's nothing you can do against them and all they need to do is just jump away and keep shooting you.

- Winch Claw: Again, can't block it.

- Flamethrower: Once again, can't block it or do anything against it.

- Equipment: Grenades of any kind, Mines of any kind, RPGs and lockbolt can't be blocked as well. This is the only part that i have no problems with though and i'm just placing here for completion sake.

Some ways the double blades could be buffed.

- Either up the damage or the attack speed: It makes no sense that a sledgehammer would be faster and more deadly than two swords for example.

All of this is from my own experience and testing. Let me know what you guys think.
- Make the grenades from the CL 40 and MGL32 just bounce off the blades.

- Make the block completly ignore the Winch Claw: Again it makes no sense for the Winch to get you if you're blocking.

- And lastly: Make the blades also reduce the damage of the flamethrower if the medium is blocking.

I think the Light class sword lunge attack should be removed and added to the Double Blade's attack kit. We should be able to perform a lunge attack with Double Blade by holding down and releasing the M1 key, and that would be enough.
bEAM Apr 2 @ 8:17am 
Originally posted by Bazinga:
Originally posted by Staufackar:
As someone who uses them often just for fun, there's a lot of equipment and weapons that you literally can't do anything against if you're playing with them, some examples are:

- Heavy Melee: as both the hammer and spear just outdamages you (hammer's right+left click does 300 damage and the spear's right click does 300, meanwhile a full double blade combo only does 285 and it's slower than both of them, blocking doesn't do much as you're still taking damage and they can just compensate for it over time.

- Light Melee: same thing as heavy with the addition of being unable to catch up to them if they dash away.

- CL 40 and MGL32: You just can't block them, literally, there's nothing you can do against them and all they need to do is just jump away and keep shooting you.

- Winch Claw: Again, can't block it.

- Flamethrower: Once again, can't block it or do anything against it.

- Equipment: Grenades of any kind, Mines of any kind, RPGs and lockbolt can't be blocked as well. This is the only part that i have no problems with though and i'm just placing here for completion sake.

Some ways the double blades could be buffed.

- Either up the damage or the attack speed: It makes no sense that a sledgehammer would be faster and more deadly than two swords for example.

All of this is from my own experience and testing. Let me know what you guys think.
- Make the grenades from the CL 40 and MGL32 just bounce off the blades.

- Make the block completly ignore the Winch Claw: Again it makes no sense for the Winch to get you if you're blocking.

- And lastly: Make the blades also reduce the damage of the flamethrower if the medium is blocking.

I think the Light class sword lunge attack should be removed and added to the Double Blade's attack kit. We should be able to perform a lunge attack with Double Blade by holding down and releasing the M1 key, and that would be enough.

Lunge attack doesn't make sense because light's lunge is just 1 time big damage attack. Literally a chase mechanic makes more sense, especially for a medium. Look at games called Mordhau or Chivalry. Both are medieval melee games which already figured out how to make running away not a strategy, because you can chase enemies by aiming at them and gain a little bit of speed boost. And if it's too 'op' for dual blades or riot shield, maybe embark can add like a stamina for the chase mechanic. And in the medieval melee game they also make it so every attack gives you a little bit of lunge, which makes sense because why would you slow down when using a melee weapon to attack? @embark
Originally posted by HiggsLP:
Turret- to make any extra dmg to even out playfield.
APS- against any kind of nade spam
Jumppad and zipline- create lurking point as spider, if its compromosed get away quickly.

Maan it was fun to troll throwing knives with zipline, chilling back and forth, till they lost attention and then jump on them and make minced meat:p

Only thing is H hammer, but I guess well placed turret can chip away 70-120HP till they even get close to u.
If situation is bad place jumpad under yourself or enemy, works both ways;)


The turret doesn't do enough damage to make it worth it aggressively (which you're basically forced to play as if you want to get anything out of it).

"APS against any kind of nade spam" yeah, for like...4 to 3 shots?
"well placed turret can chip away 70-120HP till they even get close to u." Unless you can predict when a heavy is going to get you, i don't think you'll have enough time to place the thing before the heavy goes to you.
HiggsLP Apr 4 @ 12:53am 
Usually there are hot spots on maps+ cachout defence. Easily predictable places.
And turrets work well, they dont let enemies just stand 2 feet away from u and chip the HP pool away.
If overwhelmed by suprise H attack, retreat and regroup...
Originally posted by HiggsLP:
Usually there are hot spots on maps+ cachout defence. Easily predictable places.
And turrets work well, they dont let enemies just stand 2 feet away from u and chip the HP pool away.
If overwhelmed by suprise H attack, retreat and regroup...
Uh, i don't know how to explain this, but light's dash and heavy's winch claw can catch up to you before you can do anything (again, it makes no sense for the winch claw to take you even if you're blocking).
Knee Apr 4 @ 12:45pm 
If they made the melee blocking functionality consistent, that would make a world of difference
bEAM Apr 4 @ 3:36pm 
Originally posted by Pootispencerhere NOW!:
Originally posted by bEAM:
I'm a dual blades main

If you're fighting hammer or spear, you gotta be godlike with the deflect timing and your attack, which is hard to do, so i usually just wait until they take a little damage and just go all over their face.

If you're fighting light sword, use your utilities, even then it's good luck because the dash and sword lunge will somehow bypass your deflect hitbox

Grenade launchers and flamethrowers makes sense to be melee's weakness, but since the latest buff CL40 is just too much for me, they doubled the explosion range.

Your buff suggestions:
Damage buff isn't really necessary though attack speed could be useful as if you miss just one of your combo makes the TTK crazy high.

No, there shouldn't be damage reduction for flamethrower or make grenades bounce, it is what it is.

Deflect winch claw is pretty useful and makes sense.

But really, it's not that we need damage or attack speed buff, it's the fundamentals of the dual blades that needs fixing. The lunge sometimes doesn't work, instead it should be like a popular medieval melee game mechanic where you have to aim at an enemy dead center to gain a little speed (without having to attack). They should also add a melee damage reduction listener (so even though they hit us through the deflect hitbox it'll still get reduced), even though sometimes other melees gets deflected, often times it just passes through your deflect hitbox, making you take full damage, it's because of desync. And since deflect relies on the servers, we can only pray that embark upgrades their servers so it's more consistent.

If the basic abilities of the dual blades gets fixed, it doesn't need any buffs, it just works as it theoretically should.
This guy is a cheater btw. Do not pay attention to his nonsense.
What are you talking about?
bEAM Apr 4 @ 3:36pm 
Originally posted by Knee:
If they made the melee blocking functionality consistent, that would make a world of difference
They have to upgrade their servers to do so, so we're pretty much cooked
leaf dog Apr 5 @ 12:28am 
I don't know why they are so scared to give the Dual Blades' block 100% accuracy instead of having random variation in where blocked projectiles go. Especially considering it's the easiest thing in the world to counter - just don't shoot
Bazinga Apr 5 @ 1:28am 
Originally posted by leaf dog:
I don't know why they are so scared to give the Dual Blades' block 100% accuracy instead of having random variation in where blocked projectiles go. Especially considering it's the easiest thing in the world to counter - just don't shoot

or shoot behind, its simple.!

I don't understand the hostility towards Medium in this game. It's not as easy to play as Light and it's not overpowered, but still, people create nonsense asking for nerfs to Medium. I'm 100% sure that any complaint about Medium comes from Light players. They have nothing else to do but constantly ask for nerfs to Medium and Heavy in order to make Light even easier to play.
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Date Posted: Apr 1 @ 8:24am
Posts: 16