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the flamethrower is solid lol
Reduce the spread, make the gun more viable then one of the worst heavy weapons
I'd be behind the later of these suggestions. As a longtime Heavy main in TF2, the M134D lends itself to a lot of the same gameplay styles as the base TF2 minigun: jump reving, situational fights, sustained fire, etc. The biggest problems arise though in that the gun can't accomplish what it sets out to do against the incredibly high TTK that comes with The Finals gameplay. That slight shave off of the spin-up time would allow for better movement (IE Jump reving). The damage ramp-up is a good idea for sustained fire. I'd say the biggest problem, though, is the spread pattern's cone and range, the damage is comparable enough IMO but the spread pattern and range falloff doesn't lend themselves to sustained fire or most engagements. If Embark took a page out of TF's book, spreading the shot over multiple pellets to allow for that saturation of the spread cone and bumping the effective range by five meters, would probably fix a lot of the issues with balancing around a rapidly fast ttk.