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However, I still only use it unless I have to use something else.
If you don't mind playing support and dying alot, the CL-40 is good :)
Heh, if it's not good then I guess I won't use it that much.
Don't get me wrong, I have fun when I use it, but I also do better with the AKM that's for sure.
You use the healing beam, which is OK with the CL-40, but the turret and dematerializer is better. Turret chips away at enemies to make opponents easier to kill, and the demat. allows you to set yourself up in favourable positions to ambush opponents and make space for safe reloading.
High ground is your friend, as aiming upwards with the CL-40 puts you at a major disadvantage. I personally never pass up an opportunity for blasting an opponent in mid-air, though. Air shot elims are nutty.
The weapon is excellent at getting rid of lights, as you only need 2 grenades. Same with melee users, since they can't do anything but try to close the gap as you lob those grenades at them. You'll find yourself struggling against heavies however, as you need not only be accurate with 4 grenades but also survive long enough to slowly shoot them out and prevent the heavy from killing you first. Any grouped up enemies will perish thanks to the splash damage of the CL-40, so mainly people trying to coordinate a steal with body blocks and whatnot.
The weapon destroys obstacles in the arena VERY reliably without needing to use any gadgets like the frag grenade to clear out junk. Consider destroying hand railings that are cumbersome to climb over, windows that you can't reliably tell if they've been broken to pass through, or trees that block lines of sight with their branches and copious leaves. Only 2 shots to get rid of goo, too, which I know is getting a lot more popular lately.
Try to avoid hitting yourself with your own grenades by getting used to the grenade's explosion radius. This way, you can gauge how far past your feet you need to aim to not chip away at your precious health pool.
Overall the weapon is not that versatile enough to be considered "great" but it provides a fun challenge that's unlike anything else the medium arsenal has at this point. In games with lots of light builds, it's B tier, but with tons of heavies, it's C tier at best.
Thank you very much for your detailed answer!
I will keep all of that in mind.
So basically: Lotsa Heavies = Don't use it. Gotcha!
I will swap to the turret too when I use it.
Thanks again!
Thanks. I almost always use jump pad.
I use zipline for suspended structures type of "modifiers" on maps.
Hey! I'll have you know that normally I have 3-4 kills and 14-18 assists :D
These days, I still play with only the CL40 because I'm stubborn and I like the fun. I play as if its artillery - if you mark out where enemy players are, I'll lob grenades there from up to 100 metres away.
While I only play powershift, I can easily put all 5 shots on the platform at 100+ metres range - which is perfect for thinning out health and anti-air before the team hits the platform.
The splash damage is still sweet f.a. compared to what it was pre-season 3 - which takes away 90% of the usefulness of the CL-40.
But hey, about another 60,000 XP and my CL-40 will be level 9.....
And since it got that arch, you can sometimes also shoot from behind a cover while you may need to regain some health.
As of this writing I have exactly 76,200 xp 'til I get the level 9, myself. Can't wait to use the predasheen skin!