THE FINALS

THE FINALS

View Stats:
bEAM Feb 7 @ 6:44am
3
Dual Blades
- cancel attack anim to deflect
- better lunge distance
- faster deflecting walking speed
- better deflect hitbox (close range = non existent)
- faster swing combo time
- slightly more damage
- deflect stun gun/winch

Any of *ONE* these would really be good for the ♥♥♥♥ of a weapon dual blades currently is in the meta
Last edited by bEAM; Feb 18 @ 2:38pm
< >
Showing 1-15 of 25 comments
This weapon is already too powerful, no need to buff it even more. Unless you want to kill the game experience for almost everyone else.

You are already invincible while deflecting, what do you want more....
bEAM Feb 7 @ 7:04am 
Originally posted by Bakeneko:
This weapon is already too powerful, no need to buff it even more. Unless you want to kill the game experience for almost everyone else.

You are already invincible while deflecting, what do you want more....

If it's that powerful why do i only see 2-3 people use it in every 20ish game?

Maybe it's too powerful in a lobby full of default names, other than that it's ♥♥♥♥. That's why a lot of youtube videos gave it an F tier in the finals weapon ranking list
Originally posted by bEAM:
Originally posted by Bakeneko:
This weapon is already too powerful, no need to buff it even more. Unless you want to kill the game experience for almost everyone else.

You are already invincible while deflecting, what do you want more....

If it's that powerful why do i only see 2-3 people use it in every 20ish game?

Maybe it's too powerful in a lobby full of default names, other than that it's ♥♥♥♥. That's why a lot of youtube videos gave it an F tier in the finals weapon ranking list

I think there are two main reasons why melees are less seen:
1. Game is a shooter, people prefer to shoot a weapon, which at least requires some skill unlike melee which are more gamesense focused.
2. If main game mode was a TDM or something similar I think melee weapons would be more used, but the current cashout gamemode makes it a less interesting weapon. There are many situations in which a proper gun is a lot better than melee so why even bothered using it. This is why they keep buffing medium melee weapons. An aberration in my opinion. Who the hell thought and invincible block would be fun to fight against, it punishes good players againts a spam M1 and M2 noob melee user.
bEAM Feb 7 @ 7:49am 
Originally posted by Bakeneko:
Originally posted by bEAM:

If it's that powerful why do i only see 2-3 people use it in every 20ish game?

Maybe it's too powerful in a lobby full of default names, other than that it's ♥♥♥♥. That's why a lot of youtube videos gave it an F tier in the finals weapon ranking list

I think there are two main reasons why melees are less seen:
1. Game is a shooter, people prefer to shoot a weapon, which at least requires some skill unlike melee which are more gamesense focused.
2. If main game mode was a TDM or something similar I think melee weapons would be more used, but the current cashout gamemode makes it a less interesting weapon. There are many situations in which a proper gun is a lot better than melee so why even bothered using it. This is why they keep buffing medium melee weapons. An aberration in my opinion. Who the hell thought and invincible block would be fun to fight against, it punishes good players againts a spam M1 and M2 noob melee user.

Thats why i suggested some of the obvious buffs they could add to dual blades. Mainly the movements.

Because it makes up for the bad deflect mechanics (cuz its fully server side unlike other ranged weapons which makes the deflection much more inaccurate to moving objects due to latency)

I've literally had to aim with a melee in almost point blank range because some of the hits aren't registering, i've had other mediums with no movement tools (jump pad/zip) escape because somehow my lunge isn't working and when attacking my walking speed is slow as fk, i've had other melee attacking me and somehow the deflect damage reduction doesn't work as if the deflect hitbox is non existent, i've seen a 'spark' or hit effect yet no damage is taken by the enemy, and so on
Last edited by bEAM; Feb 7 @ 7:52am
bEAM Feb 7 @ 8:08am 
I gave a reasonable buff suggestion for arguably one of the worst less used weapons in the finals and get a clown award lmao

No wonder this game is dying. Go suck a invis light build's c*ck
Last edited by bEAM; Feb 7 @ 8:08am
Originally posted by bEAM:
I gave a reasonable buff suggestion for arguably one of the worst less used weapons in the finals and get a clown award lmao

No wonder this game is dying. Go suck a invis light build's c*ck
Welcome to The Finals community 😁
Originally posted by DuJoJa_23:
Originally posted by bEAM:
I gave a reasonable buff suggestion for arguably one of the worst less used weapons in the finals and get a clown award lmao

No wonder this game is dying. Go suck a invis light build's c*ck
Welcome to The Finals community 😁

**Welcome to steam community forums.
Originally posted by Bakeneko:
Originally posted by DuJoJa_23:
Welcome to The Finals community 😁

**Welcome to steam community forums.
Yes because this community form has NOTHING to do with The Finals
Drawk Feb 7 @ 9:21am 
As someone who plays a decent amount, I hardly see the dual blades used- but when I see them used by someone competent at the game, they seem very hard to counter. They get to full block attacks from the front, and not only that, but deflect the damage 100% back to the attacker- or even someone else in line of sight, given the medium using the blades can aim. You can't shoot their feet, and they only take chip damage. The only downside to blocking with the blades, as far as I can tell, is being slowed- meanwhile you're basically invincible from the front, can wait for the guy you're chasing down to need to reload, then start chasing.

I feel like the dual blades aren't used enough because they are something that requires skill and timing to use, as with any melee weapon. Jumping headfirst into a full team with a melee weapon tends to end in a quick death (of course that all depends.)

This isn't me trying to say you're wrong, maybe I don't know enough about the blades to say they're overtuned, I think most people just haven't given them a fair shot yet. If you can think of why they're undertuned and need to be juiced up I'd love to hear it, because everything you mentioned in the original post just seems like a huge buff for a weapon that is fairly decent already.
bEAM Feb 7 @ 7:20pm 
Originally posted by Drawk:
As someone who plays a decent amount, I hardly see the dual blades used- but when I see them used by someone competent at the game, they seem very hard to counter. They get to full block attacks from the front, and not only that, but deflect the damage 100% back to the attacker- or even someone else in line of sight, given the medium using the blades can aim. You can't shoot their feet, and they only take chip damage. The only downside to blocking with the blades, as far as I can tell, is being slowed- meanwhile you're basically invincible from the front, can wait for the guy you're chasing down to need to reload, then start chasing.

I feel like the dual blades aren't used enough because they are something that requires skill and timing to use, as with any melee weapon. Jumping headfirst into a full team with a melee weapon tends to end in a quick death (of course that all depends.)

This isn't me trying to say you're wrong, maybe I don't know enough about the blades to say they're overtuned, I think most people just haven't given them a fair shot yet. If you can think of why they're undertuned and need to be juiced up I'd love to hear it, because everything you mentioned in the original post just seems like a huge buff for a weapon that is fairly decent already.

I've mentioned a little bit of the situations where the dual blades underperforms when it shouldn't have. But yeah, if you ask any dual blades main (that already maxed out their potential) i'm sure they would agree to some of the buffs i mentioned.

And for the aiming part, it's true to some extent, but because the deflection mechanics is fully handled on the server, it's inconsistent, especially on moving targets. So far i've only gotten kills / deflect a decent amount of damage to an enemy that doesn't strafe/move a lot when shooting.
i think the main issue is they occupy the same defensive role as the riot shield with the gimmick of reflecting shots..
but you can run with the riot shield and still block bullets and its about the same number of hits to kill with the riot shield as the DB.
so no matter what changes they make to the swords they will forever be overshadowed by the riot shield unless they are made to be blatantly op.

Originally posted by bEAM:
I gave a reasonable buff suggestion for arguably one of the worst less used weapons in the finals and get a clown award lmao

No wonder this game is dying.
i made this exact same kind of post awhile back and got the same response
even some of the suggested changes did end up actually making it in but the DB still suck cause they just cant compete with the superior version.
its the same principle as why the model just got nerfed again. the Cerberus and model cant exist in the same space. but its easier to just phase one out with nerfs on guns then it is with melee. especially 2 melees that are competing for last place lol. (i think the riot shield is pretty good tho... fun at least)

so yes your suggested changes are pretty reasonable except the stun gun one as you can kinda counter it already by just blocking while stunned.
but the changes overall wont make it better simply cause its just not a well thought out weapon. and the community's opinion of it was ruined cause it sat in its even worse state for 3 seasons.

ill be honest if they replaced the block with a lunge. infinitely better weapon with just that simple change and were not stuck with just a worse riot shield.
alot of mediums weapons have the same issue of just overlapping roles causing mediums weapon choice to feel alot smaller then it is and makes the worse guns feel even worse.
Last edited by Polar Test 53; Feb 7 @ 11:17pm
Ya Mada (Banned) Feb 8 @ 3:11am 
Originally posted by bEAM:
I gave a reasonable buff suggestion for arguably one of the worst less used weapons in the finals and get a clown award lmao

No wonder this game is dying. Go suck a invis light build's c*ck
Bruh, honestly who cares about a clown award? It's just being sad that ppl have a opinion about you.
The weapon might be one of the less used and might not be suitable for competitive top 500 play but it frequently (1/4matches I encounter one usually) is used in quick cash and the other casual modes. And let me tell ya this is the only weapon Im scared of beside the Cerberus right now.
I think DB needs a lot of skill knowledge and some nutty game awareness, but if you have that, pls have mercy on me.
I even think they should rework the dual blades just as half of the game because I don't see a way to counter this weapon, and this obviously ain't true you have a team duh, but the solo queue experience already is... A never ending nightmare and I think that's a big reason to why the player count is low, cuz everyone can decide to just hop in and play if it's bringing fun, yet it's way more rare to be able to play with your bud.
Last edited by Ya Mada; Feb 8 @ 3:22am
bEAM Feb 18 @ 2:14am 
Bump cuz what the ♥♥♥♥ is this ♥♥♥♥ i couldn't even chase another M class with the lunge
It's in a good place.
dave Feb 18 @ 9:44am 
Originally posted by Bakeneko:
This weapon is already too powerful, no need to buff it even more. Unless you want to kill the game experience for almost everyone else.

You are already invincible while deflecting, what do you want more....
lol. they take damage everytime they deflect. its a garbage weapon in its current state.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Feb 7 @ 6:44am
Posts: 25