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Game shouldnt impact stability of OS.
Reset BIOS to default settings and disable OC if it enabled.
yes i have checked the file integrity.
Enhanced multicore performance: DISABLED (importart)
Energy efficient turbo: ENABLED
Turbo boost technology: ENABLED
Turbo Boost Max Technology 3.0: ENABLED
Package power limit 1 TDP: 125w (Intel’s recommendation for 13900K) (important)
Package power limit 2 TDP: 253w (Intel’s recommendation for 13900K) (important)
Okay, first off, respect for trying to escape this madness on Arch Linux, but now you’re on Windows 11 and still dealing with Unreal Engine 5 deciding to self-destruct? Yeah, sounds like the game isn’t playing nice with your setup, regardless of OS.
Honestly, though, if both your Linux *and* Windows installs are crashing on this, it’s more likely an issue with how the game’s handling that ability with certain hardware configs—maybe a GPU driver bug or memory leak. Unreal Engine 5 likes to be a drama queen sometimes, especially with newer hardware.
First thing I’d do? Check for any UE5-related patch notes or known issues with the game. Also, make sure you’re running the latest drivers for your GPU on Windows (but maybe don’t go full Arch on this one and roll back just yet). And yo, if it’s consistently the vanishing bomb that’s triggering the crash, maybe avoid it for now—don’t let one ability throw your whole rig into a blue screen spiral.
If that doesn’t fix it, I’d check if the game’s forum has other poor souls dealing with UE5-related BSODs. Misery loves company, right? 😅
ye it's frustrating XD, i will check out UE forums. vanishing bomb doesn't always cause the blue screen, it's random, usually when close facing to a wall when using it. like bombing into the wall.
i could of found a fix maybe, i went into practice range to replicate the issue and first try it worked (facing a white/light wall and vanishing bombing close into the wall). the setting i changed was NVIDIA DLSS Frame Generation from enabled to disabled and then NVIDIA Reflex Low Latency set to On + Boost. the frame generation renders additional frames, not sure if this could be a reason for the BSOD. the NVIDIA Reflex Low Latency, the boost helps the CPU drawing more power to the GPU, so if the issue is fixed it's because of one or both of these settings in my case. i will do more testing in the practice range to see if i can replicate the BSOD again.
Also set Global Illumination to Static(RTX OFF).