Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Performance getting consistently worse every week (we went from stable 110+ fps to unstable 70, it's borderline unplayable now)
2. Horrible balancing (LMGs feel like ♥♥♥♥, while SMGs annihilate you in nanoseconds)
3. At least 2 people quitting literally every single game that I joined
Not a single one of these issues has been addressed lmao
In game : Esc key -> Social -> Select "OTHER"
Report the one that leaves and write it up that "they rage quit a ranked match and left the team without support or the ability to complete the objectives"
Who wants to play a game where people just quit everything all of the time? It ruins the game.
If you do this every time, reporting them, these guys will get bans. if you are lazy and do not report them, they will keep jumping out of games and joining a fresh match. It burns me up that they can quit, reload the game, and get the option to quit the current match and start a new one. Embark, force them to rejoin the current match or ban!!!
Embark needs to make sure the reporting system is working better than it is.
I am not seeing enough messages that Embark is taking action. Every time I log in to play ranked Global or TA, this is a problem and it has to be punished. FULL STOP.
The playerbase isn't large enough that they can ban people who accidentally queued the wrong mode or quit when they were dying too much. It's not that successful of a product that the numbers let that happen.
The devs clearly made a decision to push the interests of the game in a competitive direction with ranked TA and putting TA front and center in the main menu. It doesn't seem like this direction of the game gained it more players or attracted that audience.
I'm certain the devs already know this, but they are working on the next season two months out instead of reworking something that won't exist in it's current state and are just working ahead of everyones complaints.
If you introduced lockout timers for going AFK I think we can all agree it would be a mistake in the longrun. You aren't going to get someone to play your game again by penalizing them for getting a water as the game was starting etc. The Finals needs to grow players to have a longterm future, not shed them.
First of all, I have seen report messages upon logging in that they took action against players I have reported. However, my report alone does not trigger the action. If more than one person reports the offending jerk, then whatever system they built will trigger and put a ban on that player. But, as I said, if people are lazy and do not report, then the matter goes unresolved and we all end up suffering.
Second, regarding the player base, it would probably help the game A LOT if they do ban for that behaviour. People will respect the game more and feel like continuing to play.
Lastly, AFK timers work in other well established games like LoL and DOTA. There's one in this game too. I've been caught out once myself, but the reality is, if a player clicks "match search", they need to be in their chair and ready. (I actually really hate TA ranked because of the length of the matches when needing drink/bathroom) Maybe reduce the penalty if the player comes back, but if the team looses a guy in TA, they are at 80% strength, which is ridiculous. Most of the time, someone gets angry after a round or two and rage quits. I have also seen a match canceled once, by automation, for someone quitting. However, the programming seems to need more work and it needs to focus on people who kill the app in their task manager because they are being pissy and want to reload to join a different match.
You go queue quick-cash and you could be in a match in progress where you do take the spot of the person afk at start, it barely affects the team and your experience, everyone has fun. If that didn't exist and we had no fill-ins (like league and dota), this is the part I think we can agree on, it would be less fun to be anyone in that game. It's not thrilling to win because the enemy isn't able to fight back. Otherwise it's just a borderline power fantasy playing out, not something with competitive spirit. I wouldn't want to win that way myself; it's not satisfying.
So if you instead queue into a leavers spot with $10K scored on the other two teams and $0 on yours, you see your teammates splitting and you can't carry it back. Should you leave to respect your own time? Should you be penalized for leaving? In these kinds of games I usually find people who don't look like they know what is going on. Whether it's a child, someone just picking up M+KB and getting cooked, they're drunk, idk. Sometimes someone is just griefing the team and running around the edges of the map shooting off barrels into things. I can't remember if the game forces any kind of tutorial on you, but I've had to teach friends how to to the gravity gun shenanigans, players are trying to find a corner to hurl your revive statues into because they don't know how to drop it.
Sometimes I get the afk at the start myself because the queue times vary and I decided to go get a drink a few rooms away at the wrong time and come back too late.
I just believe the playerbase might be more fragile in this case than you think. It seems like a devoted one, but maybe the new player experience needs an overhaul. Overall it feels like Embark chose to lean towards a competitive scene and buffed up the light class to do flashy plays, but now they are stuck in a rock and a hard place of making all these light players mad that their class is going to get cut at the knees if they change anything, yet something probably needs to give.
In pay-to-play games, does the (example) $40 cost barrier weed out more, or even most, of the immature, undesirable types? Or is it virtually the same? I’m not looking for pure pro-player atmosphere, because I’m not a pro. I just want teammates that understand team play, how to coordinate, and who show reasonable concern for completing game objectives. Some of these players seem like 8 year olds that stumbled into a free game.
At the same time, I wonder if a paid game might have better architecture for weeding out bad sportsmanship behaviors, like rage quitting. Some of you must have a broad enough game library to shed some light on this.
my client crashes sometimes, i dont even quit, even when team is bad, because if i quit im also adding a "loss" to my account so if im gonna lose i stay and actually lose. but i will not like getting a penalty for something i didnt do on porpouse. just the other day i got into a match and when match was on loading screen client crashed so i relauched game but steam downloaded a some files dunno why i didnt had an update on the list or anything, i get into the game and i cant join ranked because "i quited"
If that’s the case, the game SHOULD allow you to rejoin a ranked match with the same team. It holds your place. No other players can fill the empty spot. Rejoining would make sense and make everyone happy.
Furthermore, if Embark is preventing people from rejoining a ranked match, then they should stop that immediately. It didn’t occur to me that I should be angry with Embark for blocking players from coming back.
If you accepted the game and things happen after, you get a mark against you that can put your in a "low priority" queue with other people; a punishment cage where you stay until you win X games to get out.
If you don't accept or 30 sec goes by, you are prevented from queueing for 3 min then it remembers these decisions for 24hrs. So if you do it again later, the timeout for hitting start queue becomes 15 min, then 30 min, then an hour. Keep in mind, sometimes the queues themselves can be longer than 10 minutes. Depends on behavior score, MMR, etc. (And keep in mind these punishments are because the queues are 3-7 min for specific skill ranged and the timeout correlates with how long games themselves can be, 9 other players are losing X amount of minutes when this happens)
I could see a similar system with way smaller timeouts with tighter intervals. Like 30 sec lockout, then 1 min, 1min 30, etc. If you are getting above a minute or people will start to wonder what else they could do during that time and never come back or just decide to play something else.
The worst possible outcome is people stop playing the game and games become more empty. I absolutely do see people ragequitting at the end of quickcash games, because that's what I play the most. A lot of people on PC with really bad stats like 1-0-7 who leave during the slow-mo winner announcement and never get their XP for staying another 5-10 seconds. If people got queue timers for quitting it wouldn't be the end of the world, but sometimes game quality can be really dubious.
I play revolver fairly decently and I know when I can't carry vs a team that plays tight and sometimes I just get these double console light players for teammates who are nowhere near the objective the whole match. I'll admit I leave these players sometimes. Has to be pretty bad or happen in multiple games in a row, because I like a challenge. Maybe I should disable crossplay? Never tried to.