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i just kinda go by feel like a true E-cowboi.
for real tho the sights are pretty bad it takes awhile but you actually kinda gotta get a feel for where the sights are.
that and the revolver has some bullet dispersion even while ADS'ing so theres always that too.
i hated the revolver but after using it i cant really go back to any other weapon. all the AR's feel wrong and bad to use. shotgun is the same thing but longer reload and closer range and the GL is the GL. that and the revolver has a bunch of spinny spin animations that make it even more satisfying to use.
i like the spin inspect cause when you spawn and use it it looks like you toss the revolver in the air or fumbled the spin real bad.
sometimes tho ill use the riot shield its my guilty pleasure.
Is the snub nose revolver better than the default one in terms of having a better sight?
I also got a lot more comfortable stopping my sprints into an ADS, but to be honest it seems to bug out sometimes and force you to release RMB and re-ADS to not have hipfire movement bloom. When it happens you typically just die because landing the hits/headshots are too important and the realization it's happening causes the most delay.
Lost a game because I was the last alive in quickcash crouching and looking down from on high as a medium takes the last cashout and the distance was just enough to make hipfire shots not hit head. (ADSing would have maybe saved it just in time, but I only got 3 shots off before time was up.)
If you get used to the bloom movement, you can do some flicks to save yourself in point blank scenarios. The bloom offset will lead about the radius of the wide parts of the crosshair behind where you are aiming. So you want to get the edge of the crosshair on their head as you are pulling a 90 turn across them during hipfire. That's been my most accurate way to utilize it in crazy spots at least.
The bloom makes you really want to stand still, crouching will make you more accurate and harder to hit down long hallways, and you can toggle it a bit to dodge some shots to buy yourself time.
it's why i don't use it.
even tho im using it only in therminal attack
extremely handy against nubs, absolutely useless against players that knows what they are doing (they shoot my head instead of air/legs/ears, and my answer to them is a few random shots). i would better call it mini casino inside my fav fps game
somehow the weapon is fun but not effective
Rev loses at everything to LH1: terrible sigh; huge recoil; slow attack speed; im not sure about the dmg stats but the ammo amount makes the difference; long distance shots deals almost no dmg unless u hit head (which as I said before is completely random event with that sight, especially when its bigger than a player at which u r pointing at)
so yeah, i wish they would rework that weapon a lil bit
God I hope they add +2 damage to the revolver. Hitting lights twice and then dying to them with 2 hp left is annoying as ♥♥♥♥