THE FINALS

THE FINALS

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Gatorrex May 5, 2024 @ 3:59pm
Give me my 5v5 cashout mode
Powershift and terminal attack are gimmicky and unbalanced. Powershift is filled with sniper players staying in spawn, making games unengaging where theres either no way to fight back other than using a sniper yourself or you’re just chilling on the point the entire game and the snipers don’t contest. Either way both are unfun. Terminal attack has the most crucial parts of a medium’s kit disabled which feels cheap. Its like disabling the RPGs for heavies. If I wanted to play a tactical shooter i would just play valo/cs/r6 where the maps are actually made for the gamemode. Every other part of the game is made and balanced for cashout, so why isnt there a 5v5 cashout mode yet?

Lights would actually have a better role in a 5v5 cashout for their mobility. I also feel that the current cashout and tournament modes don’t favour what lights bring to the table. Conceptually, lights should be able to frag out more and chase down kills, so why not make the teamwipe penalty transfer over to the team who got the last kill? That would make finishing off a team much more impactful which lights can excel at. Also, give lights a weak secondary pistol with limited mags as a gadget, allowing them to round out their more niche weapons and builds.

I enjoy finals because the win condition isn’t killing, its griefing. I want my objective-based shooter game. That is all, thanks for coming to my ted talk.
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Showing 1-3 of 3 comments
Dhomochevsky May 5, 2024 @ 5:20pm 
Originally posted by Gatorrex:
Powershift and terminal attack are gimmicky and unbalanced. Powershift is filled with sniper players staying in spawn, making games unengaging where theres either no way to fight back other than using a sniper yourself or you’re just chilling on the point the entire game and the snipers don’t contest. Either way both are unfun. Terminal attack has the most crucial parts of a medium’s kit disabled which feels cheap. Its like disabling the RPGs for heavies. If I wanted to play a tactical shooter i would just play valo/cs/r6 where the maps are actually made for the gamemode. Every other part of the game is made and balanced for cashout, so why isnt there a 5v5 cashout mode yet?

Lights would actually have a better role in a 5v5 cashout for their mobility. I also feel that the current cashout and tournament modes don’t favour what lights bring to the table. Conceptually, lights should be able to frag out more and chase down kills, so why not make the teamwipe penalty transfer over to the team who got the last kill? That would make finishing off a team much more impactful which lights can excel at. Also, give lights a weak secondary pistol with limited mags as a gadget, allowing them to round out their more niche weapons and builds.

I enjoy finals because the win condition isn’t killing, its griefing. I want my objective-based shooter game. That is all, thanks for coming to my ted talk.
well you dont see snipers on other game modes than in powershift but, i like when i set barricades on platform rendering snipers pretty much useless pieces of something.
Polar Test 53 May 5, 2024 @ 5:50pm 
quick cash should be the 5v5 mode TBH.
cashout and quick cash kind of occupy the same space
Gatorrex May 6, 2024 @ 4:59am 
Originally posted by Polar Test 53:
quick cash should be the 5v5 mode TBH.
cashout and quick cash kind of occupy the same space
Nah quick cash serves as an introduction to new players as well as a fully casual mode. There would be too much ♥♥♥♥ to digest for a new player if they were thrown straight into cashout.

If i were to change quick cash i would make loadouts fully swappable like in power shift so players can test out different stuff without needing to go for multiple games.
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Showing 1-3 of 3 comments
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Date Posted: May 5, 2024 @ 3:59pm
Posts: 3