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Hardly anyhting fits together.
Each game mode needs new and unique maps, properly created for it, to create most fun & experience, same as balance (casuals/beginners care about fun mostly, while experiencd/skilled players derive their fun & experience from a good balance and fair competition).
Same as both sides of the extreme (casuals/beginners and experienced/skilled players) need two different balance sets, for casual game modes and ranked tournament.
Reusing the same maps for different game modes, and same single balance for everything, is all Embark can manage in 6 months.
And of course new MTX every two weeks to at least earn back the cost for the amazon game servers and ongoing "low flame" development.
I hardly see the point buying their MTX in order to support them, when I know the game is walking dead an only waiting to be buried.
But again, don't blame the developers, blame Nexon. They axed the money and decision (99 % likely prediction) to shut game servers down in 1 - 2 years.
https://steamcommunity.com/app/2073850/discussions/0/4362375983948710016/#c4362375983950046572
We get it bro I've already seen you post this, but I don't know how to tell you I can't make Nexon fix their game.
I've cut my game time during last three weeks to 1/3 or 1/4 already.
They will get more pressured and be forced to make a decision quicker; be it for the worse, or better.
Usually when humans get pressured, they tend to react smarter and wiser.
*Rise with the challenge*
The "long and low effort" road Nexon's execs decided to take now, leads to laziness and lack of creative ideas, boldness, good ideas.
But again, I could be wrong when it comes to Nexon.
Here is a list. Nexon has done so plenty in the past, especially 2017 - 2024.
After all, they are like other major South Korean big publishers, who mainly focus on always-online, GaaS and gacha games.
If people think that "western EA, Ubishat, Blizzard" etc. are the worst, they maybe not know the South Korean big publishers invented such behaviors years before them and pushed them to the extreme.
Some of their financially failed projects, always online, GaaS, were shut down in 4 months, or even during development or public pre-alpha testing. Just a few:
- 2017, Ghost in the Shell: Stand Alone Complex - First Assault Online (servers shut down, removed from online distribution stores after 4 months)
- 2024, Warhaven (was in early-access on steam. Development ended, servers shutdown, removed from online distribution stores after 6 months
- TalesWeaver (servers shut down, removed from online distribution stores after 10 months)
- 2017 - 2018, Lawbreakers, most prominent one
- 2016, closed shortly after release, Sudden Attack 2
- Darkness Rises (servers shut down, removed from online distribution stores after 4 years)
- 2017 - 2022, AxE (Alliance x Empire)
- 2017 - 2020, Dynasty Warriors: Unleashed
- P3/Dark and Darker (lawsuit, alleged stealing of other projects materials)