THE FINALS

THE FINALS

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Chilling Apr 24, 2024 @ 9:19am
SPOON?? Who's living room is on the spoon reflection?
The spoons reflection is some random place? Anyone know where? See like 3 windows and kind of a couch in the REFLECTION lol
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Showing 1-13 of 13 comments
markanmies Apr 24, 2024 @ 9:27am 
It's called an "HDRI", this is a background image added in the 3D software the spoon was created in and the spoon is reflecting it.
markanmies Apr 24, 2024 @ 9:34am 
Actually now thinking about it, its probably not the one that was added in the software, but a one they have in their game. The game editor probably has multiple HDRIs to choose from. Maybe someone more versed can chime in and tell us more.
markanmies Apr 24, 2024 @ 10:23am 
Oh, and it is possible its some dev's living room :caster_happy:
HDRIs are usually just high-resolution 360 degree photos. It could have been simply bought from an asset market or maybe it's a free one with no license restrictions
Endus Apr 24, 2024 @ 12:47pm 
It's one of the default maps that come with the Unreal Engine, or at least I'm 95% sure it is, I recognise it straight away. Been a long time since I've worked on anything with reflections and I CBA to update the launcher and open a project to find out.
markanmies Apr 24, 2024 @ 3:03pm 
Originally posted by Endus:
It's one of the default maps that come with the Unreal Engine, or at least I'm 95% sure it is, I recognise it straight away. Been a long time since I've worked on anything with reflections and I CBA to update the launcher and open a project to find out.
Good info, I've personally not touched Unreal Engine but it sounds right. So the world map is "baked" to the asset (spoon) and any other lighting is just reflective of its specular attributes, is that correct do you know?
Endus Apr 24, 2024 @ 3:21pm 
Originally posted by markanmies:
Originally posted by Endus:
It's one of the default maps that come with the Unreal Engine, or at least I'm 95% sure it is, I recognise it straight away. Been a long time since I've worked on anything with reflections and I CBA to update the launcher and open a project to find out.
Good info, I've personally not touched Unreal Engine but it sounds right. So the world map is "baked" to the asset (spoon) and any other lighting is just reflective of its specular attributes, is that correct do you know?
Okay so I got curious and it isn't the map I was thinking of, though it's quite similar looking. Apologies for the misinformation.

Your understanding of the tech is correct, you essentially have a sphere with a 360 image that projects itself on to the surface of the object, and typically you place "reflection capture actors" in your levels that will capture 360 images of their close vicinity to project on to reflective surfaces when they're in range. These are costly though and static, so you place them carefully. You also typically have a default reflection map to fall back to if there isn't a better one available, which is what you're seeing on the spoon in the store - it might behave differently in an actual level.

For a better understanding, watch https://youtu.be/AQ2jIgqLHPA
Last edited by Endus; Apr 24, 2024 @ 3:22pm
markanmies Apr 24, 2024 @ 4:09pm 
Originally posted by Endus:
Originally posted by markanmies:
Good info, I've personally not touched Unreal Engine but it sounds right. So the world map is "baked" to the asset (spoon) and any other lighting is just reflective of its specular attributes, is that correct do you know?
Okay so I got curious and it isn't the map I was thinking of, though it's quite similar looking. Apologies for the misinformation.

Your understanding of the tech is correct, you essentially have a sphere with a 360 image that projects itself on to the surface of the object, and typically you place "reflection capture actors" in your levels that will capture 360 images of their close vicinity to project on to reflective surfaces when they're in range. These are costly though and static, so you place them carefully. You also typically have a default reflection map to fall back to if there isn't a better one available, which is what you're seeing on the spoon in the store - it might behave differently in an actual level.

For a better understanding, watch https://youtu.be/AQ2jIgqLHPA
Sweet :steamthis: Thanks for the link, I'll give it a watch since I've only accumulated general knowledge around the subject. I've been learning to use Blender for some time now so I know a little bit of these things but nothing too crazy.

I've been meaning to check UE, it's been on the back of my mind for some time. The thing can be used to make some really nice stuff.

Appreciate the reply! And don't worry about the misinfo thing, all good here :steamthumbsup:
Endus Apr 24, 2024 @ 4:14pm 
Originally posted by markanmies:
Originally posted by Endus:
Okay so I got curious and it isn't the map I was thinking of, though it's quite similar looking. Apologies for the misinformation.

Your understanding of the tech is correct, you essentially have a sphere with a 360 image that projects itself on to the surface of the object, and typically you place "reflection capture actors" in your levels that will capture 360 images of their close vicinity to project on to reflective surfaces when they're in range. These are costly though and static, so you place them carefully. You also typically have a default reflection map to fall back to if there isn't a better one available, which is what you're seeing on the spoon in the store - it might behave differently in an actual level.

For a better understanding, watch https://youtu.be/AQ2jIgqLHPA
Sweet :steamthis: Thanks for the link, I'll give it a watch since I've only accumulated general knowledge around the subject. I've been learning to use Blender for some time now so I know a little bit of these things but nothing too crazy.

I've been meaning to check UE, it's been on the back of my mind for some time. The thing can be used to make some really nice stuff.

Appreciate the reply! And don't worry about the misinfo thing, all good here :steamthumbsup:
No worries, I'm extremely rusty tbh so I probably got even more wrong but their youtube channel as well as online documentation is super concise which makes it relatively simple to pick up. Good luck on your learning journey, Blender is an incredible tool that's just as capable as the paid apps and better in quite a few regards so it always makes me happy to see people using it.
Last edited by Endus; Apr 24, 2024 @ 4:15pm
markanmies Apr 24, 2024 @ 4:20pm 
Originally posted by Endus:
No worries, I'm extremely rusty tbh so I probably got even more wrong but their youtube channel as well as online documentation is super concise which makes it relatively simple to pick up. Good luck on your learning journey, Blender is an incredible tool that's just as capable as the paid apps and better in quite a few regards so it always makes me happy to see people using it. If you can get access to it, the Lynda.com tutorial series is very good for blender.
Thanks, yeah gonna check out that series. I've found that Youtube is an AMAZING place to learn how to use Blender. The tutorials there are top notch informative and also straightforward (mostly). Honestly I've never seen any other application have such good tutorials made by its users than Blender on Youtube.
Endus Apr 24, 2024 @ 4:27pm 
Originally posted by markanmies:
Originally posted by Endus:
No worries, I'm extremely rusty tbh so I probably got even more wrong but their youtube channel as well as online documentation is super concise which makes it relatively simple to pick up. Good luck on your learning journey, Blender is an incredible tool that's just as capable as the paid apps and better in quite a few regards so it always makes me happy to see people using it. If you can get access to it, the Lynda.com tutorial series is very good for blender.
Thanks, yeah gonna check out that series. I've found that Youtube is an AMAZING place to learn how to use Blender. The tutorials there are top notch informative and also straightforward (mostly). Honestly I've never seen any other application have such good tutorials made by its users than Blender on Youtube.
I snipped that out in an edit as it seems to have been bought out by linkedin which I personally can't stand. Youtube is great and free, but you have to filter out the crap and some people will teach you poor methods of doing things. The old Lynda course was a bit more professionally crafted is all.

As for professional education, there is nothing you can learn there that you can't teach yourself with good discipline, though they are great opportunities for networking. If you wanted to take this to career level then it's really only your portfolio that matters, speaking as someone with an engineering degree that wasn't really worth the lifetime of debt for, haha. No more edits from me now, best of luck to you and have fun!
markanmies Apr 24, 2024 @ 4:44pm 
Originally posted by Endus:
Originally posted by markanmies:
Thanks, yeah gonna check out that series. I've found that Youtube is an AMAZING place to learn how to use Blender. The tutorials there are top notch informative and also straightforward (mostly). Honestly I've never seen any other application have such good tutorials made by its users than Blender on Youtube.
I snipped that out in an edit as it seems to have been bought out by linkedin which I personally can't stand. Youtube is great and free, but you have to filter out the crap and some people will teach you poor methods of doing things. The old Lynda course was a bit more professionally crafted is all.

As for professional education, there is nothing you can learn there that you can't teach yourself with good discipline, though they are great opportunities for networking. If you wanted to take this to career level then it's really only your portfolio that matters, speaking as someone with an engineering degree that wasn't really worth the lifetime of debt for, haha. No more edits from me now, best of luck to you and have fun!
Fair enough! I don't like LinkedIn either. Of course, portfolio is what matters in the end! It shows the level of skill and understanding of the craft. Am personally pursuing an art career(traditional and digital), but as we know, games and other software related in any way, are tied to art in some degree. I've become more and more fascinated about creating things in digital form so maybe that's where I'm actually headed. If not, that's fine too, I want to learn the stuff for myself at least. My best regards to you as well, it's great to have a little convo about this stuff once in a while!
biniroco Apr 24, 2024 @ 4:52pm 
good
Chilling May 7, 2024 @ 5:58am 
Thank you all so much for the amazing information!
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Date Posted: Apr 24, 2024 @ 9:19am
Posts: 13