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HDRIs are usually just high-resolution 360 degree photos. It could have been simply bought from an asset market or maybe it's a free one with no license restrictions
Your understanding of the tech is correct, you essentially have a sphere with a 360 image that projects itself on to the surface of the object, and typically you place "reflection capture actors" in your levels that will capture 360 images of their close vicinity to project on to reflective surfaces when they're in range. These are costly though and static, so you place them carefully. You also typically have a default reflection map to fall back to if there isn't a better one available, which is what you're seeing on the spoon in the store - it might behave differently in an actual level.
For a better understanding, watch https://youtu.be/AQ2jIgqLHPA
I've been meaning to check UE, it's been on the back of my mind for some time. The thing can be used to make some really nice stuff.
Appreciate the reply! And don't worry about the misinfo thing, all good here
As for professional education, there is nothing you can learn there that you can't teach yourself with good discipline, though they are great opportunities for networking. If you wanted to take this to career level then it's really only your portfolio that matters, speaking as someone with an engineering degree that wasn't really worth the lifetime of debt for, haha. No more edits from me now, best of luck to you and have fun!