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Good idea. Let's make the game super toxic for peeps not actually cheating.
that's common sense
But there isn't, so they don't.
and if you accidentally kill one with gadgets? and aren't a cheater?
it is something that has been implemented on warzone and it seems to work pretty well, lots of players (and streamers) got banned with this
Real useful if a light happens to run it into LoS.
So for a few seconds, you're left wondering why your hits aren't registering, as you're bulldozing the "invisible target" and then you get perma banned.
No, this idea is dumb.
There still needs to be at least some kind of difference in what the server sends in order to tell your client not to render it. If the server sent exactly the same data as with a legitimate player, it would be visible like a legitimate player.
What could be effective is if the way it works is constantly changing. Then cheaters can be detected after a game update, but before the cheats update to ignore the newly changed invisible decoys. I guess this is how Warzone does it.
Interesting idea overall.
polygon copy pasted the blog post, like any other journalist that makes articles about gaming.
you're extremely aggressive for someone who denies an entire suggestion cause a linked article is from some company you dislike
I feel like the only fix that has worked for long is the valorant stuff, and i'm not sure if that's even still working.
of course it's not a magic solution. but at least it should reduce the cheating problem.
being creative is the only way to fight cheaters, using intrusive anti cheats don't work well and will never ever work reliably.
anti cheats can always be bypassed either with software (such as VMs or low level drivers) or hardware (DMA, cronus, etc)
and for the valorant part:
vanguard is spyware, and it still can be bypassed by cheaters anyway, so it's not a solution.
the AC is good at detecting VMs but it's not as magical as people claim. it's insanely intrusive, breaks compatibility with WINE/Proton, causes major security concerns, etc.