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but yeah AR and SMGS really need to some work
Lewis gun can definitely beam people.
Completely missing the point? Melee weapons should do more dps than ranged weapons since you have to survive getting close enough to use them.
And there are certain cash out locations where there is no possible way to flank and attack with a melee weapon.
TLDR - Skill Issue
Goo is highly unreliable and a heavy will get lasered to pieces before he can even get close.
Riot shield only protects from the front, and the other 2 enemies can just go around you while the other 1 is shooting the shield.
Light is fast but it doesn’t change the fact that he has so little hp that a good player can still track the dash and kill you in 0.5 seconds with an SMG or Assault Rifle, and don’t get me started on cloak. People can spot that from 10 feet away and laser you before you can get close.
And you didn’t even mention other close range weapons.
Explain why the flamethrower for example should have LESS dps than an SMG or Assault Rifle. Flamethrower requires you to stand right next to someone and you will still lose a dual unless you have the element of surprise.
I don’t really have a choice when I’m the only one playing the objective.
I literally had a ranked match yesterday with 2 light teammates just camping a crane with sniper rifles farming kills.
The only weapons that should be Nerfed are Light weapons, they have extreme damage and range on top of that.
If your having trouble killing with any of the Light's weapon, i recommend keep asking in this thread (your other thread):
https://steamcommunity.com/app/2073850/discussions/0/4334229587329534996/