THE FINALS

THE FINALS

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noreason Jun 7, 2024 @ 6:56am
Season 3 Patch Notes
**Gameplay Updates:**

- Upgraded servers and netcode to fit the finals fast-paced gameplay.
- Updated matchmaking; personal performance now matters. Removed ladder climb system and added a proper MMR system.
- Updated hit registration; shots will no longer go through enemies, instead they will hit properly.
- Updated parkour again, players can now climb what they intend.
- Fixed the faulty spawning system. Players should now spawn properly and not in your face. Teams respawning should now not have an advantage.
- Melee users can no longer quick attack directly after a weapon attack. Either you attack with weapon or quick attack, they share the same cooldown.

**System Improvements:**

- Improved game stability; the game should no longer crash.
- Improved party system; players can now join a party with their random team without adding them as friends first.
- Added visible ping/latency.
- Game no longer has desyncs.
- Store credits will now show price in chosen currency as well to promote transparency.

**Player Profiles and Stats:**

- Added a lot more stats and match history to profiles.
- Added profiles; players can now see stats and rank of other players.
- Better stats on weapons and gadgets are now visible in numbers and not just white bars.

**Control and Customization Updates:**

- Removed aim assist / xim inputs on PC. Now only Mouse and Keyboard works on PC.
- Now players can have different keybindings for each class and loadout.
- Now players can set default skins etc in the equipment screen.

**Anti-Cheat Measures:**

- Permanent bans are now being issued for all cheaters.
- Exploiters will now receive permanent bans.
- Fixed all exploits regarding emote canceling, gadget switching etc.
- Since the game no longer crashes, leavers will now get a 24-hour cooldown for each leave.

**Gameplay Changes:**

- Removed defibrillator and heal beam to promote skill-based gameplay.
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Showing 1-8 of 8 comments
Maelifix Jun 7, 2024 @ 8:14am 
/s
dave Jun 7, 2024 @ 8:25am 
if only
AnderZ312 Jun 7, 2024 @ 8:39am 
fire, cept the melee nerf should be the animation cancel not quick melee
Specter Jun 7, 2024 @ 8:51am 
  • FCAR
  • Revolver .357
  • Model 1887
  • AKM
  • Famas
  • M60
  • Flamethrower
  • Sledgehammer
  • RPG
  • Defibrillator
  • Guardian Turret
  • Heal Gun
  • Dome Shield
  • Jump Pad
  • Pyro / Toxic / Explosive Mines
  • Data Resharper
  • Charge and Slam
Moved to Lights class
Weapons from the above no longer require reloading, have unlimited ammunition, to improve the gaming experience and weapons/classes balance.
  • Beretta pistol 93R
  • Riot shield
  • Dematerializer
Moved to Heavy class
  • Motion sensor
  • Anti-Gravity Cube
  • Lewis Gun
  • SA-1216
  • KS-23
Moved to Medium class

Mesh shield
Decrease HP level to 100 from 750

Dematerializer
Reduced the number of gadget uses to 1 from 3.

Barricades
Decrease HP level to 120

Lewis gun; M60
Decrease damage level to 5,
Decrease ammo to 25 from 47 / 70
Increase recoil spread to +200%
Increase recoil spread when fire from the hip to +300%
Increase the time it takes to draw a weapon to fire from 2 to 10,5 seconds
Decreased the fall-off damage multiplier at max range to 1%
Bullet dispersion increased when jumping, sprinting, or zoomed in, to make the weapon less accurate

Evasive dash
Now have i-frames throughout the entire duration of the dash animation, and also destroy obstacles and deal 390 points of damage to enemies. Every third dash is done with additional invisibility.
Can now be used 12 times in a row instead of 3.

RPG
Decrease self-damage to the player to —248 from 273.
Increased effective damage area to 10 m.
Now - has a homing system, which is activated when fired after holding down the shot button for 1,8 seconds.

Data Resharper
Increase effective range of the gadget to 20 m from 5 m.
Now able to convert your opponents into props.
Now able to convert enemy mines and turrets into friendly ones.

Stun gun
The duration of the gadget's effect on the enemy has been increased to 20 seconds from 3.
Now - deals additional passive damage to the enemy, 30 points of damage per second.
Increased the Stun Gun projectile’s maximum travel distance to 135 m from 16 m.

Cloaking Device
Decreased the activation cost from 33% to 1%.
Increased duration of action to 30 seconds.

Heal Gun
Now allows the player to heal themselves.

Dagger; Sledgehammer
Now able to perform "Phantom strike" and "Emote Cancel".

M11; XP-54
Increased the number of bullets in the magazine to 90 from 40 / 30
Recoil has been removed to increase the gaming experience and make handling weapons easier for new players.

LH1
Recoil has been removed to increase the gaming experience and make handling weapons easier for new players.
Increased the number of bullets in the magazine to 45 from 15

Sonar grenades
increased radius of detection enemies to 42 m from 5 m.

Guardian Turrets
Now hits from bullets from the turret slow down the enemy, and cause passive damage after hitting an enemy with gas.

Defibrillator
Now allows the player who has this gadget - revive himself.

Grappling Hook: Jump Pad
Increased the number of opportunities to use in a row to 6 from 1.
Last edited by Specter; Jun 7, 2024 @ 9:32am
localtramp Jun 7, 2024 @ 11:08am 
%IMAgiNatiOn%
dAsh Jun 7, 2024 @ 1:44pm 
Originally posted by Specter:
  • FCAR
  • Revolver .357
  • Model 1887
  • AKM
  • Famas
  • M60
  • Flamethrower
  • Sledgehammer
  • RPG
  • Defibrillator
  • Guardian Turret
  • Heal Gun
  • Dome Shield
  • Jump Pad
  • Pyro / Toxic / Explosive Mines
  • Data Resharper
  • Charge and Slam
Moved to Lights class
Weapons from the above no longer require reloading, have unlimited ammunition, to improve the gaming experience and weapons/classes balance.
  • Beretta pistol 93R
  • Riot shield
  • Dematerializer
Moved to Heavy class
  • Motion sensor
  • Anti-Gravity Cube
  • Lewis Gun
  • SA-1216
  • KS-23
Moved to Medium class

Mesh shield
Decrease HP level to 100 from 750

Dematerializer
Reduced the number of gadget uses to 1 from 3.

Barricades
Decrease HP level to 120

Lewis gun; M60
Decrease damage level to 5,
Decrease ammo to 25 from 47 / 70
Increase recoil spread to +200%
Increase recoil spread when fire from the hip to +300%
Increase the time it takes to draw a weapon to fire from 2 to 10,5 seconds
Decreased the fall-off damage multiplier at max range to 1%
Bullet dispersion increased when jumping, sprinting, or zoomed in, to make the weapon less accurate

Evasive dash
Now have i-frames throughout the entire duration of the dash animation, and also destroy obstacles and deal 390 points of damage to enemies. Every third dash is done with additional invisibility.
Can now be used 12 times in a row instead of 3.

RPG
Decrease self-damage to the player to —248 from 273.
Increased effective damage area to 10 m.
Now - has a homing system, which is activated when fired after holding down the shot button for 1,8 seconds.

Data Resharper
Increase effective range of the gadget to 20 m from 5 m.
Now able to convert your opponents into props.
Now able to convert enemy mines and turrets into friendly ones.

Stun gun
The duration of the gadget's effect on the enemy has been increased to 20 seconds from 3.
Now - deals additional passive damage to the enemy, 30 points of damage per second.
Increased the Stun Gun projectile’s maximum travel distance to 135 m from 16 m.

Cloaking Device
Decreased the activation cost from 33% to 1%.
Increased duration of action to 30 seconds.

Heal Gun
Now allows the player to heal themselves.

Dagger; Sledgehammer
Now able to perform "Phantom strike" and "Emote Cancel".

M11; XP-54
Increased the number of bullets in the magazine to 90 from 40 / 30
Recoil has been removed to increase the gaming experience and make handling weapons easier for new players.

LH1
Recoil has been removed to increase the gaming experience and make handling weapons easier for new players.
Increased the number of bullets in the magazine to 45 from 15

Sonar grenades
increased radius of detection enemies to 42 m from 5 m.

Guardian Turrets
Now hits from bullets from the turret slow down the enemy, and cause passive damage after hitting an enemy with gas.

Defibrillator
Now allows the player who has this gadget - revive himself.

Grappling Hook: Jump Pad
Increased the number of opportunities to use in a row to 6 from 1.

there's some gold in here. some of the buffs sounds so much fun and actually make sense.
Lil Jashy Jun 12, 2024 @ 5:19pm 
More like "removed heal beam and defibrillator to promote uncoordinated team play"
ImNotFine Jun 12, 2024 @ 9:06pm 
Originally posted by Lil Jashy:
More like "removed heal beam and defibrillator to promote uncoordinated team play"
healing beam isnt team play. it is one player plays the game and the other get to watch whilst spending the whole match holding the mouse 1 button.
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Date Posted: Jun 7, 2024 @ 6:56am
Posts: 8