Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
recon tower for lights. sends out pings every few seconds in a alright sized area that picks up enemies for the team. seems op but gotta remember light would be losing its mobility for this.
syringes for medium that boost max hp by 50-100 and increases movement speed and slowly restores some health. say up too 200 over its duration as a rough starting amount.
can be used instantly on teammates but takes a few second to use on yourself. to help prevent hp boosting mid combat. give it 2 charges with an okay cooldown
and/or a heal pulse that heals your team and yourself slowly. not fast enough to be a tank but something to help speed up the passive heal process. or have it to quickly restore chunks of hp but has limited charges and a semi long cooldown.
give heavy's a shotgun turret. 3-4 round burst 15 damage longer rechamber time short range and maybe lowered hp then mediums turret. basically the S11 on a stand.
maybe even give heavy's dual hammers for a faster but weaker melee that can still also destroy walls.