Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Turn up the graphical settings. It will shift load from the CPU to the GPU. You won't get better performance, but it might get rid of the stutters.
If you are not careful, it may damage or even completely destroy your hardware.
If your GPU is busy longer, the CPU has to prepare less frames for it, thus lowering CPU usage, freeing up the CPU to calculate things like building destruction.
It's why running games in 4K requires less CPU than running them at 1080p.
100% CPU usage can't destroy your hardware unless your hardware was poorly built to begin with.
Modern CPUs will thermal throttle and thermal shutdown before any damage occurs.
The old Skylake 7700k with only 4 cores/8 threads is simply to outdated; the stated 100 % cpu utilization tells it.
The Ryzen 5900X here, for the first 6 cores has a cpu-utilization around 20 - 60 % and the other 6 cores around 10 - 20 %.
Here are the graphic settings found in "video" which increase the cpu-utilization the most (in order):
1) Ray traced global illiumination (the ray tracing option). The it to "static"
2) Effects. Has a big impact for some reason; set it to "low".
3) Nvidia Reflex Low Latency is bugged (same as DLSS). Set it to "On"; do not set it to "On + Boost" as it decreases cpu-performance (bugged).
4) Shadows. Set it to "low".
5) View distance. Set it to "low". No worry, that has no impact on the view distance of teammates or opponents, only for ingame objects.
Some people will tell you to set the "Resolution Scaling Method" to "TAAU".
However, note, DLSS image reconstruction offers the best visual image quality and the performance hit is very neglectable (there should be no performance hit, but as said, it's a buggy implementation/not optimized).
TAAU looks noticeably worse, especially in motion, same as FSR 2 image reconstruction.
Besides that, not much you can do as the cpu-side of thingsis bad - mediocre optimized and Unreal Engine 5 is a cpu-hog (UE 5.4 will bring a betterment but the developers will 99 % not switch to that).
Wait for the next Ryzen Zen 5 3D cache (SRAM) or Intel Arrow Processors in early 2024 if you want something as 240 fps (even 1 % minimum) all the time.
Maybe Embark needs to update their system requirements.
Will check out your further suggestions.