THE FINALS

THE FINALS

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turrets are insanely op
when will they be nerfed?
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Showing 1-10 of 10 comments
Avallac Jan 21, 2024 @ 12:29pm 
Never as they are only used by extremely bad players vs extremely bad players at low mmr.
Sunshine Jan 21, 2024 @ 12:32pm 
Goo gun works great. Also if you get behind, just use quick melee
Originally posted by Avallac:
Never as they are only used by extremely bad players vs extremely bad players at low mmr.
why even bother saying this non sense? it specificly sees high use on higher ranks
HΞNRiK Jan 21, 2024 @ 1:29pm 
They are affective as a warning that enemies are inbound if you dont run recon sense or have sonar grenades out. For defending a cashout station two of them are basically needed.

But the turret is weak and easily taken out. Throw goo in front of it or focus on players and stay low until it's safe too shoot at it.
Turrets are great when paired with CL40 and gas mines. They are a massive distraction and have clutched enough time for the cashouts on numerous occassions. They don't do much damage and are easily dealt with but when coordinating with a team and having 2 or three of them they are pretty clutch.
FFWD ⯈⯈ Jan 21, 2024 @ 1:41pm 
There's a counter for basically anything in the game. You just need to think of it. Use goo to block it, or throw a fuel canister at it and shoot it to take it out quickly. Or have your heavy RPG it.
joebama26 Jan 21, 2024 @ 1:55pm 
skill issue
Turrets are something you have to take care of in a 1V1 situation as a enemy, so blocking it is the easiest way to go.

Be happy that you obvs didn't play the beta, cause they were A LOT stronger back then.
Originally posted by HΞNRiK:
They are affective as a warning that enemies are inbound if you dont run recon sense or have sonar grenades out. For defending a cashout station two of them are basically needed.

But the turret is weak and easily taken out. Throw goo in front of it or focus on players and stay low until it's safe too shoot at it.
if you have the right placement where 2 turrets would shoot the enemy at the same time its impossible to take the cashout as the defenders have a huge advantage and can renew the turrets.
HΞNRiK Jan 21, 2024 @ 3:05pm 
Originally posted by THE DIC₮A₮OR␤♞:
Originally posted by HΞNRiK:
... For defending a cashout station two of them are basically needed.
if you have the right placement where 2 turrets would shoot the enemy at the same time its impossible to take the cashout as the defenders have a huge advantage and can renew the turrets.

Sure, but that's also true for many other situations. There are ways to counter strategies, and if we fail as a team to even get close the opponents outsmarted us, which isn't the same thing as outright running gunning and eliminating us in a crumbling house. Vice versa it feels like an accomplishment if you can actually relax the last 8 seconds of a cashout since you managed to block the opponents so effectively.

For example you might approach a cashout in suspended structures where the enemies took away all adjacent zip-lines and set multiple gas mines. Consider also that two defenders might still be up there and one on the ground. Will you add a new zip-line, a jumping pad or bring the platform down? If you haven't got the tools there's not much you can do. Maybe you could even back off and let a third team have a go at it first?
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Date Posted: Jan 21, 2024 @ 12:13pm
Posts: 10