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dk computers are just weird sometime too
First, If you are faster than your monitor's refresh rate, you are reaching your monitors refresh rate.
Second, and this is where it shows you lack experience, you can still have screen tearing beyond your monitor's refresh rate.
It's about the frame timing, not the rate. This is why some games have both 60HZ and 59.97Hz options for their vsync/frame caps. This is why sometimes frame caps do not fix tearing as I alluded to in my previous reply; because the cap has the wrong timing.
secondly tearing is almost exclusively when you are producing frames faster than the refresh rate of your monitor, vsync isn't a function of the game but of the graphics card your monitor has a signal it will send when it completes drawing a frame called the vertical sync pulse and enabling vsync will simply tell the graphics processor to wait until recieving this signal to push the frame in it's buffer to the monitor
vsync isn't a frame cap and if it ever has settings like that then it isn't real vsync (some games have a "vsync" options that is just a 60fps cap which sucks when you have more than 60hz)
thanks anyway, you're a helpful fella
And upon re-reading what you wrote, maybe I did misread it because what you actually wrote makes no ♥♥♥♥♥♥♥♥ sense.
You say right there that Vsync does nothing if your monitor is refreshing faster than your GPU can feed it?
That's literally one way to get screen tearing and vsync fixes screen tearing.
What you describe is you not hitting your monitor's refresh rate, i.e: you could be doing 60 fps but you are only getting 42fps because "that's as fast as the gpu can feed it, but the monitor refreshes faster" and vsync DEFINITELY fixes screen tearing when you are not hitting your refresh rate (aka "when the monitor is refreshing faster than the gpu can feed it"
And all of this still ignores the fact that you can still get screen tearing beyond your refresh rate because the rate is not the timing, and vsync definitely fixes that, so no matter which you meant, you're still wrong.
while you could interrupt the 2nd or 3rd display of the same frame when you are at a lower fps than your monitor's refresh rate it is less common than the constant interruptions when you are above it and your monitor almost never displays a single complete frame
you need help with whatever your problem but I'm not dealing with it anymore
I'll quote it again and put it in bold
What you said right there is you not hitting your refresh rate.
That would cause screen tearing.
Vsync fixes screen tearing.
Therefore you can't say it does nothing because it does something; fixes screen tearing.
And you then agree screen tearing is possible when you are beyond your monitor's refresh rate too, because it's timing that causes tearing, not the rate.
Vsync fixes that too.
So no matter how the ♥♥♥♥ you slice it, you saying Vsync is pointless is false because it can always fix screen tearing.
let me help you with that
(hes talking in the context of cpu usage, he never said vsync doesnt fix screen tearing)