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What naturally happens is that people of varying skill levels all join a server and play together and the best players do the best in that server. What a matchmaking algorithm tries to make artificially happen is matching everyone together so that they'll only win 50% of the time.
When I join a server I want whether I win or lose to be an unknown factor. I don't want a matchmaking algorithm to see me on a hot streak and place me against people who are just better than me in order to make me lose in order to enforce its 50% winrate.
Does this lead to imbalances where a small number of players are disproportionately more skilled than the rest leading the server to stack one way? Sure, but that's something you as a player can control, there's no controlling the goal of the algorithm to ensure you lose as much as you win.
It doesn't force a 50% win rate, if it did there wouldn't be people who have consistently above and below this rate. Every game you join will have an unknown factor and no game is guaranteed to give you a win or a loss.
You joining a random server against randomly skilled opponents gives you no more control than in a ranked system but at least the ranked system will get to a point where it will place you against people of your skill level and as a result you will know where you stand overall.
The only part you control when joining random servers is that you can just join a different server. At the end of the day you will just be randomly put against people of drastically varying skill levels, so it's a really poor gauge on your overall skill level. All you will know is whether you are better or worse than people in that specific match.
For example if you're playing competitively with the same team of friends over and over again that takes the power away from the algorithm to put worse players on your team to try and make you lose. So naturally premade teams will have higher winrates just based on the algorithm not being able to do its job as well.
I will choose being randomly put in a server against people of drastically varying skill levels any day of the week than subject myself to the wills of an algorithm that actively seeks to make me win or lose from game to game.
Several games have separate ranks depending on if you're a full team or not or have systems in place to prevent too much rank discrepancy between team members.
Straying from the 50% win rate is what makes you increase or decrease in rank. Always staying above or below the 50% win rate typically means you're at the top or bottom rank.
You may choose to go for the random approach but in the end you will only see your performance against the players in that match. You will not have an accurate overview of your abilities compared to the majority of players on the game. Hence why those modes are casual while ranked systems and tournaments are the competitive scene.
Tbh your description of wanting completely random people on a completely random server is no different from non-ranked match making. In both scenarios you run the chance of running into people of completely random skill levels and run the chance of running into full teams or not.
It depends on how pedantic you want to be. Technically rock paper scissors is competitive due to the fact you're competing to win the game. But in the gaming world it's typically accepted that playing in a ranked system or tournament is competitive play because it's for people who don't want to play the game like everyone else, i.e. casually. Also there aren't many games that would fit that definition of competitive without having a team element to them.
At the end of the day your precious death match game modes are what casual FPS gamers play and aren't taken seriously.
Not scrimming and/or not playing tournaments is casual gaming.
I'll agree with you that not having the casual modes, dedicated servers and no modding is ruining a lot of modern games.
I played counterstrike as it was meant to be played without an algorithm masterminding how my games are going to go to ensure I don't win or lose too much. And I'm not about to let you take ownership over competitive gaming based on whether or not you'll put yourself at the mercy of such an algorithm.
lol I made the assumption of you being a deathmatch casual because your initial complaint was about team based modes.
I support ranked modes because I think for the most part they work well in every game I've played that uses them and have been improved frequently over the years.
Also what's considered casual hasn't changed in the FPS scene since I was a kid. If you're not scrimming, joining tournaments or in a ranked system then you are playing the game casually.
As for casual vs competitive I think you're intentionally muddying the water by talking about "playing casually" or "playing competitively" when we were talking about game modes being competitive or casual. The normal mode for counterstrike where you plant and defuse a bomb is literally called the competitive mode. The deathmatch mode in comparison is the casual mode because its the less skill based one where you're getting shot in the back of the head all the time and its just for fun.
"Hey! Wanna come over to my house and play International Karate Plus on my computer?" - Matchmaking with friends, 1987
"Call my phone number with your modem. I'll set Doom to answer. Two players on different computers is gonna be great!" - Matchmaking with friends, 1993
"I can't believe all of our computers fit your Mum's basement. Counter-Strike LAN is so good!" - Matchmaking with friends, 1998
"Wow, we're all in the same squad fighting on a massive Battlefield of real people from the comfort of our own basements. Cover me while I AFK for a second!" - Matchmaking with friends, 2002
"I'm being forced to play a multiplayer game with people I don't like." - Matchmaking algorithms assigning everyone a rank, 2023