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Winning matters, having a solid KD will help with wins, but it isnt the determining factor of winning.
If your team wins and they are all 2-6 (probably wont happen but in theory) its still a win, and thats the point.
I would argue that K/D on its own is utterly meaningless in ANY game, period. That medium with 0.1k/d may have been the one holding the healbeam that enabled the heavy to go 13/0.
Remember, this is a team based game. You can run solo and play The Finals like in CoD or Quake, but you'll quickly realize that 1v3 is guaranteed death. So stay with your team and your survivability will increase and so will your K/D ratio.
So you will win if your whole team has 0.1 k/d and the other team got 1-3 k/d each? The TTK in this game is very fast if you can aim, go for the healer if he is a problem. Just throw a molo at the heavy and shot that big nerd in the head and he is dead. A healing beam means nothing if your damage output is equal to 0, the enemy will outdps the healing beam as they now have 1 more dps in this game with a very fast TTK. The healing beam might matter more in a game where everyone is good at the game, you are just dead if somebody shoots you and you can not defend yourself in 1v1.
Obviously you should never play for K/D. Risking dying for the cashpoint is mandatory. If you're in the last seconds, sometimes you have to jump on it and pray your mate will cover you long enough. If your mate is capturing, you shoundn't hesitate to eat bullets instead of him.
0.85 is fine I guess, It means you are at least carrying your own weight, and probably contribute to the objective. In lots of situations you'll get KS (because high TTK) or ganked, so it's harder to have positive K/D ratio.
I'll argue that above 0.5, you are still usefull to the team. Anyone below 0.5 general ratio is unable to adapt to the gameplay, and actively draging the whole team down. Unless they have like 12K support point and 2k objective of course, but that's usually not the case.