THE FINALS

THE FINALS

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:::Fix these weapons:::
So I have been doing extensive testing in the practice range with a lot of the weapons in the finals. Some of main issues iv'e come across with some weapons is this:

Heavy:
- MGL32 - (Grenade Launcher) after using the CL-40 grenade launcher for mediums, i'm struggling to see why the heavy's grenade launcher variant does not explode on impact of getting a direct hit on opposites. The fact that the grenade for heavies MUST bounce before exploding makes shooting at anyone right in front of you completely useless. The heavy's grenade launcher would be 10x more fun to use if the grenades detonated on impact like the CL-40 grenade launcher for mediums or AT THE VERY LEAST detonated on enemy direct hits.
- Flamethrower - The main issue with Flamethrower is the hit registration for the flame-throwing is completely off. If you simply tap the flame thrower the hit registration for the shot will register on the target despite the flame thrower animation not shooting. Top that off with the fact that the flamethrower gets completely out-traded by ever gun in the game because of the hit registration issue and the fact that the fire-rate for the flamethrower is FAR TO SLOW compared to the amount of flame coming out of the gun per the shooting animation. My suggestion is if you not going to make it to where the flamethrower sets people on fire for tick damage at least make it so that the flame shots come out faster to match the shooting animation for the flamethrower.

Light:
-Sword- The right click lunge for the sword is almost completely useless. I was more surprised since the model for the sword and the stance is more akin to fencing that the right click was not some kind of genji bullet parry. Needless to say the right clink lunge does not even lunge you very far to begin with AND if you miss the lunge you actually get trapped in a full 1 sec animation to which you can't swing or do anything afterward. Your better off just holding left click or dying if you miss right click.
Date Posted: Dec 10, 2023 @ 7:13pm
Posts: 0