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We have been investigating your feedback on the feel of the movement from Open Beta to now. It’s been hard to pinpoint because there was no change in the movement system or the movement speed between the two tests. But in our research, we believe we may have found the problem.
We have identified a few things that might be causing everyone to experience the gameplay differently. In the past month, we have made small adjustments to animations, sounds, and settings that, in combination, may be giving the feeling of slower movement — especially in light and medium archetypes. Settings were reset as well, so FOV is defaulted to 71, which can have a huge impact on how the game feels.
We’re working on rebalancing some of the changes. For your part, changing your FOV can be really helpful, and of course – waiting for the next patch so that we can see if things are better or if there is more work to be done.
As we have always said, live games take constant iteration. Your feedback is so valuable to us. We want to thank all the kind people here who took the time to explain what they were experiencing nicely, in detail so we could learn more.
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Put your FOV to 90 and you'll be fine
Revert what changes?