THE FINALS
Stealing a cashout timer
I hope I don't sound stupid, it's just my insight and I may be wrong, but I feel like it's a little bit frustrating that the timer stays the same when another team steals your cashout. YES, I know it's a key part of the gameplay, as forces a team to upgrade their plays and mechanics to defend and gives the opportunity to the other teams to make an epic comeback and add to the fun and intensity of the game. Im just asking for opinions tho, not trying to impose my idea of how it should be, but maybe if the timer goes back just a little bit when your cashout gets stolen to give you a minimal but decent edge to overcome a steal or a whipeout? im not saying it should restart completely tho, as that would slow too much the rhythm of the matches and make them too longer. Idk, what do you think. As for everything else this game is great, it has flaws but devs are active and the potential of this game blowing up and becoming strong in the e-sports scene is there, and im in for it.
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i dont think it should be reversed, however, i think that stopping the timer while the cashout is being stolen would be pretty good. its frustrating to not be able to defuse just 0.002 seconds before the cashout registers
Messaggio originale di zxcuicideboy!let's all love lain:
i dont think it should be reversed, however, i think that stopping the timer while the cashout is being stolen would be pretty good. its frustrating to not be able to defuse just 0.002 seconds before the cashout registers

That's actually a good idea too. Didn't think about that
Or even if the timer doesn't pause, the Cashout shouldn't be able to complete while it is being stolen. It will wait until the steal succeeds or the player stops stealing.

Currently there's a deadzone just before Cashout where attempting to steal will fail due to lack of time, and this isn't very fun.

Then again, organised players can use this time to move onto the next objective (if they can guess where it is) while other players keep fighting over it needlessly. Perhaps this time is intentionally left in, it would be interesting to know why.
Messaggio originale di Chacal de Nahueltoro:
I hope I don't sound stupid, it's just my insight and I may be wrong, but I feel like it's a little bit frustrating that the timer stays the same when another team steals your cashout. YES, I know it's a key part of the gameplay, as forces a team to upgrade their plays and mechanics to defend and gives the opportunity to the other teams to make an epic comeback and add to the fun and intensity of the game. Im just asking for opinions tho, not trying to impose my idea of how it should be, but maybe if the timer goes back just a little bit when your cashout gets stolen to give you a minimal but decent edge to overcome a steal or a whipeout? im not saying it should restart completely tho, as that would slow too much the rhythm of the matches and make them too longer. Idk, what do you think. As for everything else this game is great, it has flaws but devs are active and the potential of this game blowing up and becoming strong in the e-sports scene is there, and im in for it.

the only times i had issues with tiime is when teammates arent doing the games goal but trying to get kills for some unknown reason.
I find it frustrating when I got team wiped when defending our cashout station and another team took over in the deadzone. Respawning and reclaiming the station seem pretty useless.

But it makes the game pretty quick in a way. I think people will exploit that mechanic by spam-stealing the cashout to stall the timer and it will go on forever.

Perhaps stealing gets much quicker when the timer is past the 3rd quarter? Not significantly fast but it's enough to minimize the deadzone.

Edit: OR maybe, just maybe instead of all this, why not make stealing quicker if all 3 contestants in a team steal it together? It can create a different teamwork scenario where they need to either prioritize speed or defending their teammates while stealing.
Ultima modifica da G R £ Y; 9 gen 2024, ore 2:16
Just looked up the numbers so I can describe this properly.

Cashout takes 60 Seconds.
Stealing takes 5 Seconds.

Currently, if you attempt to steal within the last 5 seconds, you will fail because the Cashout will complete before you steal.

My idea is that, if you attempt to steal in those last 5 seconds, the Cashout will not complete until the Steal either succeeds or fails.
The moment the stealing player is killed or otherwise interrupted, the Cashout completes for the previously owning team. If they are not interrupted then they can steal it.


There are other suggestions here to extend the timer on a contested Cashout, I don't think this is necessary, but it is an option to consider.
The first quick cash match I played I instantly felt like the smartest strategy is just to wait for a cashout to be nearly completed while the other 2 teams kill eachother, you just have to take the opportunity to wipe a team or kill the remaining players when they're almost out and steal. I mean that takes a lot of teamplay and we all know that ♥♥♥♥ doesn't happen with randoms, but it can be done and it's easy win if you have decent teammates.
Ultima modifica da Chacal de Nahueltoro; 10 gen 2024, ore 15:31
Pretty sure cashout takes longer than 1 minute, but I don't remember.

I don't think any of this is a problem, I think the only thing that needs a change is the respawn distances. You're already punished with a long respawn timer if you get wiped. Adding an exceptionally long travel time to that when you were the original defending team is just BS.

Messaggio originale di Chacal de Nahueltoro:
The first quick cash match I played I instantly felt like the smartest strategy is just to wait for a cashout to be nearly completed while the other 2 teams kill eachother, you just have to take the opportunity to wipe a team or kill the remaining players when they're almost out and steal. I mean that takes a lot of teamplay and we all know that ♥♥♥♥ doesn't happen with randoms, but it can be done and it's easy win if you have decent teammates.
Eh. It might work in Quick Cash, but it's not generally a thing for several reasons.

In Quick Cash, if both attacking teams do it, then they cancel each other and the defending team always wins. If just you waited and the other attacking team didn't successfully disable the traps surrounding the cashout before you moved in, then those can probably delay you long enough for you to fail the steal because you didn't give yourself enough time (the defending team only has to delay you, they don't have to win the firefight).

In Tournament, there's 2 cashouts, so this strategy gets weird. If all 3 teams are at 1 cashout, the other cashout goes completely uncontested. If you attack afterwards and don't steal in time, you lost the game. Since you usually spawn near the opposite cashout after a wipe anyway, it would have been a better idea to just fight for one of them immediately, and if you lose, you get another try at the other cashout probably near the end of their timer, anyway.
I do wish the cashout timer would go into overtime if you manage to start stealing it while it's still ticking down. It's similar to defusing in CS but in CS it makes a difference if you have defuse kits or need to clear the area to save a loadout for the next round. In The Finals it can be hard to tell if you have enough time left to steal because the timer isn't numerical so you just have to hop on it and pray you have enough time.
As you said its literally a key thing that even adds an epic comeback capability and add to the fun and intensity of the game... sooo ya no need to change it.

The only swmi related thing that can be annoying is Ranked last round with the last "team life" where if your team wiped at bad moment then its just a needless 20sec wait to revive and if desire 20sec of running across map when from sec 1 of team death both teams knew it was over and now its just a waist of time.
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I think a last team revive should happen or just auto win at very least as it is just a waist of both teams time.

Granted if team smart they will intentionally wipe themselves out if they know they need to asap to help avoid such things and get that 1 last team chance.
(Though they of course never are especially if not in a party group and in fact if only 1 person alive they will waist a ton of time, acting like they can 1v3 solo if they careful instead of tossing themselves off the nearest building or waving hi to the enemy who 100% will kill them, even if its in their best interest not to)
No. The only thing that needs to happen is the timer being stopped while it's being taken.

My team should not be punished for clearing out 2 teams and taking the point.
Messaggio originale di Fire_Flower:
No. The only thing that needs to happen is the timer being stopped while it's being taken.

My team should not be punished for clearing out 2 teams and taking the point.
I'd be fine if you could get over time for stealing.

Right now its set up so that way if everything runs perfect the 4th cashout will end when the timer reaches 0, but you can have the server end before that cash out is close to being done.
everyone that want change things in this game , just no , the game is fun the way it is
Messaggio originale di Sn4pFPS:
everyone that want change things in this game , just no , the game is fun the way it is

The game is fun, that doesn't mean it's balanced. It needs changes, 100% of competitive team based games need balance.
Hmm it is frustrating yes, but then again, it also give you those epic moments of uncertainty, where you don't know if you can steal it in time or not. I've tried all the variants of those scenarios. Stealing just a fragment of a second before it cashed out, earning us either more time or a sudden win. I've also had it stolen a fragment of a second before it cashed out, which was frustrating, but so is being killed, and I'm sure the other team was super psyched about it.

Usually we leave the cash box, when the time is just about up, either to get out of the hell-hole that often follows as the other teams are coming in for scraps, or to get an edge on the next vault that spawns.

It's a fine balance between frustration and epic moments, IMO.
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Data di pubblicazione: 7 gen 2024, ore 17:49
Messaggi: 25