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lol... laugh in shotgun who kills you before you even turn arround
Plus you pointing out fact you had a heavy shotgun, which is ya 1 the best options against them especially if they stay close and slow, what if you had melee or gl or really quite a few of the guns ?
Having a fight full with lights using stealth and stunning you left and right like a bunch of annoying mosquito isn't fun and therefor it should be removed.
And why would we assume that the Light is using one of his best weapons but the Heavy isn't? Both of these are really common choices, not a lot of people take the sledgehammer seriously in ranked. Now suddenly every single Light is using DB, but most Heavies are running around with grenade launchers and flamethrowers? Even a hip-fired Lewis will do most of the damage to, if not outright kill, the Light after the stun.
Is your enjoyment of the game really tanked that hard over the course of just 5 seconds when nothing else happens to you and the person who did it dies instantly?
This "it's not fun to play against" stuff bothers me, since it can be applied to literally anything that kills you every once in a while. Mines (claymores) are unfun to play against, therefore they shouldn't exist. Gas is unfun to play against, too, remove that from the game. Charge Slam and RPG do way too much damage, and Heavy shouldn't be doing any damage. He's got HP, we can destroy his DPS. Goo? Too buggy, delete that. Turrets are skillless autoaiming bots, ban that crap. I got a kill and then someone just instantly revived him, that's totally unfair, what were the devs thinking? Hit backspace. A guy actually tagged me with a regular red barrel from across the map once, no counterplay whatsoever, why are they even here?
Delete everything that I personally deem isn't fun so I can play the perfect game The Finals was always meant to be... Call of Duty.
When a mechanic is over used it is over used for a reason, in general people are not going to play the weaker load outs because they want to win.
Lights with invisibility/stun-gun/melee are everywhere therefor it increases the frustration, sure no one likes to die/lose but when in nearly all instances it is because of the same cheap tactics it takes the fun out of the game and should therefor down tuned/removed.
Also having something over tuned forces people to play certain load outs to counter them and therefor you only see the same load out, rocket launcher on a heavy is literally meta to counter lights which in return make light players complain every heavy runs around with a rocket launcher.
Nerfing one of a class's best builds when that class is already in a bad spot, especially just because some people don't think it's fun, isn't justified. That's not balance, that's just erasing that class from the game. At worst, they should get a rework.
And make no mistake, RPG isn't meta just to counter Lights. RPG is meta because it's the best Gadget in the game, hands down. Heavies don't suddenly stop using RPG just because Lights aren't in the match (and yeah, there are games where Lights aren't in the match, aka Ranked). It's a direct, massive damage AoE with extra destruction utility, there's no reason to ever not bring it. It's just like Medium's Defib; every Medium always brings Defib, it's not a choice. Defib isn't meta just to help a team recover from a Light raiding them with a sword, it's meta because it's overpowered IN GENERAL.
It isn't fun because Stun's and movement impairing abilities are never fun in movement shooters, can not remember Quake or Unreal having any stuns/movement impairing abilities.
The issue lays with lights having to low HP pool, but giving them abilities that are frustrating isn't the solution.
oh my god is this game really like that i think fortnite is sort of like this, you can burst with your AR/SMG at like 50 meters and the game will land some hits for you its crazy and stupid
This isn't a movement shooter. Quake and Unreal are filled with instagib kills by people moving at the speed of light, The Finals doesn't have that. It has a little bit of that feeling, but it's only really on Light. They even took out some slide momentum from closed beta (according to a video I saw before).
Feel free to disagree, but this game feels like it's more Team Fortress 2 inspired. All it's missing is engie stations and rocket jumping. Light plays kind of similarly to Scout and Spy, who were/are frustrating to play against in basically all situations, but don't hinder gameplay because they have so many counters. I don't think anyone ever celebrated after getting instantly killed via an invisible facestab, yet TF2 remains popular.
I am not even going to bother, we clearly have differnt opinions and that is fine.
But the matter of the fact is there is a group that dislikes the invinsiablity/Stun so much that if it goes on much longer they will move from the game and find something that suits them better.
The question is how big is this chunk, which only could be messured by a survey and are they willing to lose this chunk of the player base over something as little as an ability.
I can deal with the stun, the thing that triggers my frustration is lights sitting in a corner with their stealth then stun you and just melt your hp away.
Which could easily be solved by making Stun a Q ability if they would do that I wouldn't even mind stun gun having multiple rounds.
Frankly, no, you don't balance around those people, they will never be satisfied. It's important to make sure players of all skill levels are having a good time, but in this instance with Lights and Stun Gun, a straight nerf or removal would mean a nerf to a class that's already weak. That's bad. It's also too weak to move it to Special because it's single-target and doesn't help Light's survival in any way.
Something else needs to happen to it, like a sidegrade. Nerf one aspect of it, buff another.