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You can totally out-dps and beat the TTK of whoever stunned you as long as you're not using a melee weapon, because the only class with the stun gun has the least HP in the game, and they have to switch back to their primary after getting the stun off.
It's a single-target root. Fire back.
Do you not know English or do you just struggle with reading comprehension? When you can't ADS, your TTK is SEVERELY reduced, while their TTK is unimpeded. It then becomes a losing "race" 98% of the time, because they can ADS and vastly decrease the TTK compared to you. It's over in two seconds, and congrats, you're now waiting 15 seconds to respawn.
It's not about "running and hiding." It's that the stun makes fighting a losing strategy. The weapon switching the light has to do takes a trivial amount of time, and sure, they have the least health, but it doesn't matter at all because you can barely knick them when you are stunned, because the guns and DPS are that ridiculously bad if you're not ADSing.
Go play heavy. Equip the Lewis gun. Get stunned, and you will lose that fight 98% of the time. Ok, go equip the SA then. Light will just stay outside your range, so your shotgun shots are now more of a light breeze than deadly buckshot. Flamethrower? Same problem, no range. MGL? Good luck landing those shots. Sledge? Lmao.
And I would turn around and rocket them, but the game forces you into a primary weapon when stunned. Oh, so that's another good point; you are *also* often forced to switch weapons while the Light is switching.
It doesn't matter what weapon the Light is using against you in that stunned scenario. You will lose 98% of the time, and that is bad game design.
It's also ironic that you talk about reading comprehension, since you conveniently skipped over that whole part where I talked about having a team. Do you solo a lot as Heavy? Don't do that. You get stunned, then just callout or ping the guy. Regardless of whether you can handle the 1v1, that Light still dies. This isn't a 1v1 game.
Which is what the OP wants anyway, but still, I think gadgets should stay viable if they're going to be in the game. There's already too many that do basically nothing, like Light's motion sensor.
They are concepts which cannot be properly balanced and they need to cut their losses and delete them.
Anyone who defends them is just using the abilities as a crutch and is not good enough to play without them.
if they want it to greatly slow turning, greatly slow movement, prevent ADS, and prevent interacting with anything (like revives or gadgets), then it should DEFINITELY last like 2.5 seconds max. or give it a longer cooldown, or reduce said effects. But having all at once makes it kinda overtuned and super annoying (this would happen regardless).