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it's canister being 100% accurate even at long distance. it should be thrown and start to spread and be super inaccurate at long distance
Next up is people claiming it's a skill issue when you can't shoot a canister flying at 100km/h out of the air within the window of a second.
There's no skill in that and it's easy to do repeatedly, even a sniper with good aim and good positioning can't teamwipe with one click when he he has the element of surprise.
It should do a lot of damage but not oneshots in a large radius, regular grenades are pretty much obselete at this point.
People who die to this are being justifiably punished for either rushing a heavy that's obviously holding a C4 barrel or for positioning in a way out of cover that the heavy could safely ambush them. If a heavy gets a multikill with this post-nerf it's because you're standing way too close together, trying to deathball with your teammates or taking an obvious risk. Like.... Just don't do that? It's almost like it's designed to be a hard counter for that exact behavior.
You really have to serve yourself up on a platter to get wrecked by this now. It's not like before the nerf where a heavy could just barrel a room and get a team wipe. Relative to the distances at which it's safe for a heavy to attempt this, you have all the time in the world to react. This is like complaining about a sledge heavy after standing there and letting them alt-fire your skull in.
This is a tactic that's in the ♥♥♥♥♥♥♥ trailer multiple times... And it's already been watered down to the point that it's almost not worth doing. This is like complaining about a grenade that's just as likely to blow the thrower up.
Anyway, nuke isnt that big deal if you aske me. Biggest issue are unbalanced weapons. On heavy u basically are glued to lewis or shoty, coz other options are very medicore right now.
Overall, I think game needs bigger roster of weapons / gadgets / overall gear to become more balanced to play.
Yep, in many times it is skill issue. But lets be serious, some strats / gear are way more effective than other.
If someone does manage to hit me with some kind of Garry's modded nuclear-turret-missile, I'll be sending you a friend request. Yes, this did happen to me, and I LMAOed for a solid 2 minutes.
"Deflecting with goo grenades or shields" only works in an ideal scenario where you see someone at medium/long range launching the object at you, in which case you can just dodge it instead.
Keep playing tournaments and you'll see how much it's abused, because if you've only seen it once i can't imagine you played much after it became a well known meta trick.
All counters mentioned are for when you are 1 on 1 with eye contact on the enemy, witnessing the launch.
In ANY other case, because god forbid you'd be fighting other enemies or helping teammates instead of a staredown, you'd be screwed.
In close/medium range all these "counters" are out of the window to begin with.
Nothing with such a low requirement of anything resembling luck or skill should be able to oneshot entire squads with just 2 clicks.
Try it yourself and you'll notice it's way out of proportion.
It's easy to get killed by something a few times and conclude "wow, that's overpowered".
That's why i always try things myself to confirm suspicions and boy is this a cheap and easy playstyle to wipe squads with.
It should take a massive chunk of hp when done correctly, maybe kill, but it should not instantly kill in a radius as large as it currently is.
Don't forget you can rinse and repeat as soon as your c4 is replenished, at which point you'll ALWAYS be able to find a throwable to instantly go for another attempt.
As if anyone can deny 95% of the heavies have a c4 in their loadout for this exact reason, i know i do.