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The Core issue is Defibs imo, it's easily the most powerful Gadget in the game right now, I think the HP it brings you back with should be reduced further depending on Class, a heavy coming back with half HP plus the shield is crazy.
Maybe all three takes are stupid, and you're just here to cry?
Sometimes two team just killing each other and you wait for joining them in last seconds. The last enemy team is gonna be 100% fragile in that moment. This will make you more easily kill them even they have 3 healers or whatever.
IMO I think mostly anything what will happened to your team is about the time and and luck. That's it lol
honestly, 3 mediums sounds like fun ill get the homies together. A strong team comp is really all you need to make people upset so that'll be fun.
It's the coordination that is giving trouble and rightfully so.
Medium is by the far, the only class out of the 3 that takes skill to be decent compared to both light and heavy, simply because there is less cheese involved with them.
Both light and heavy have an arsenal of cheese that can be combined and used in a variety of ways.
So sure, the Mediums Fscar is strong but aside from that, with a slight nerf to mines, there is a ton more effort involved with medium class and always has been.
Also, I am pretty sure reviving with defib bring the revived back with half health compared to full health when you revive without defib.
I really appreciate that you had a thoughtful answer.
You come back with 40% health but 1 second of invulnerability. I agree that medium does require a lot of skill and I respect that. But It's genuinely not fun to play against a comp that is unbeatable unless you mirror them. I.E. join the meta.
My friends and I aren't incredible at this game, but we are decent enough to have some good games. We lost 3 games in a row to triple medium because no matter how well we played, you can't out damage that much health.
I guess the only counter would be all 3 members of your team consistently shooting the same person and slowly knocking them out and draining the defib charges. But in the moment that's a really hard thing to do. The game is too hectic for that level of coordination in my opinion.
I have run every possible combination of squad compositions and triple medium has always been the best, 2nd would probably be 2 heavy and 1 medium but its higher risk higher reward because if an enemy team focuses the medium fast enough in the fight then you lose your support.
Except in any teamwork oriented game its easily understood that some things CAN be too overpowered to just be beat by "teamwork". They nerfed heavy abilities because it wasn't healthy for the game to be able to instakill anyone with a thrown canister with C4. Just like it isn't healthy for 3 people to be able to cheese heal and defib out of any situation. Part of the problem is having a second of invulnerability when revived. You can rush defib someone while your teammate heals, once the revive is off, the healing teammate goes back to shooting the enemy team, revived teammate heals the reviver, and then rinse and repeat. Running other classes just doesn't give you enough DPS to stop that.
I've tried every composition. Triple medium always was the best. It's a lot less fun in my opinion (probably sounds like I'm white knighting it, but w/e) so we usually run LMH, LMM, MHH, or MMH. But MMM was always better. Your "effective health" as a team is insane.
I don't think limiting to 1 specialization per team would be that ridiculous. Because nobody likes playing 2 lights with cloak and double barrel or 2 heavies with mesh and dome shield. Do I think those loadouts are broken? Not really, but 3 mediums with healing and defibs is practically impossible, between reloading and not having enough health for the team unless you are running the same comp.
Except every team I've played with coordination was never as good as 3 mediums. 2 heavies with a medium is nearly as good but if the medium goes down at the wrong time then its over. 3 mediums is extremely forgiving. Which is why I still stand by the 1 specialization per team idea. It would reduce a lot of the cheese comps in this game and wouldn't make the game "less fun" in my opinion.