THE FINALS

THE FINALS

Zobacz statystyki:
First it was Nerf RPG, now its Nerf Stealth, next it will be Nerf Healing Gun
zzz
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Wyświetlanie 1-14 z 14 komentarzy
bombthezoms 23 grudnia 2023 o 10:10 
nah rpg is too accurate and fast its an AOE railgun its why games like cod make it have bad accuracy because its too strong
Just Chimplebee 23 grudnia 2023 o 10:21 
No, they need to nerf the turret. Then they need better heals.
Ostatnio edytowany przez: Just Chimplebee; 23 grudnia 2023 o 10:22
Heavenly Demon 23 grudnia 2023 o 10:54 
Początkowo opublikowane przez bombthezoms:
nah rpg is too accurate and fast its an AOE railgun its why games like cod make it have bad accuracy because its too strong

Nerf On RPG was buff to Lights, now everyone complain about Lights, when they nerf Lights, they will say nerf Medium
Just Chimplebee 23 grudnia 2023 o 10:55 
Początkowo opublikowane przez Heavenly Demon:
Początkowo opublikowane przez bombthezoms:
nah rpg is too accurate and fast its an AOE railgun its why games like cod make it have bad accuracy because its too strong

Nerf On RPG was buff to Lights, now everyone complain about Lights, when they nerf Lights, they will say nerf Medium


This is a fair point. Maybe they should force players to only play 1 role instead of 3 of the same roles to a team. Reminds me of Overwatch balancing bs.
Ostatnio edytowany przez: Just Chimplebee; 23 grudnia 2023 o 10:56
Heavenly Demon 23 grudnia 2023 o 10:57 
Początkowo opublikowane przez Frieza:
Początkowo opublikowane przez Heavenly Demon:

Nerf On RPG was buff to Lights, now everyone complain about Lights, when they nerf Lights, they will say nerf Medium


This is a fair point. Maybe they should force players to only play 1 role instead of 3 of the same roles to a team?


1x Light, 1x Medium, 1x Heavy? I see, maybe.

I would think what is best is, simply keep RPG damage. Light will have to play smarter, but I understand there is no counter play to RPG,

maybe instead give 2 AMMO to RPG but do less damage, so Light has time to counter play....
Just Chimplebee 23 grudnia 2023 o 11:07 
Początkowo opublikowane przez Heavenly Demon:
Początkowo opublikowane przez Frieza:


This is a fair point. Maybe they should force players to only play 1 role instead of 3 of the same roles to a team?


1x Light, 1x Medium, 1x Heavy? I see, maybe.

I would think what is best is, simply keep RPG damage. Light will have to play smarter, but I understand there is no counter play to RPG,

maybe instead give 2 AMMO to RPG but do less damage, so Light has time to counter play....


Yep thats about the right idea. Would keep the healing and character balance about even. 0 chance of too op bs. There should never be 3 invisible or 2 healers.

I don't think there is a fix to the rpg unless they make it a main weapon and change its slot for an ability. Say a better projectile blocker.
Showguyver 23 grudnia 2023 o 11:15 
all explosives and stealth need adjustment.
AllanWake™ 23 grudnia 2023 o 11:47 
next is turret.......


#RIP-medium-class
AllanWake™ 23 grudnia 2023 o 11:53 
Początkowo opublikowane przez Heavenly Demon:
Początkowo opublikowane przez Frieza:


This is a fair point. Maybe they should force players to only play 1 role instead of 3 of the same roles to a team?


1x Light, 1x Medium, 1x Heavy? I see, maybe.

I would think what is best is, simply keep RPG damage. Light will have to play smarter, but I understand there is no counter play to RPG,

maybe instead give 2 AMMO to RPG but do less damage, so Light has time to counter play....

There is no counter play to "stun gun", there is no counter play to "one-tap" weapons, there is no counter play to super-human powers, there is NO counter play vs guns that require 2-taps to kill vs a gun that demands at least 6.... you better not miss a single bullet on a target that runs around you like a fly around your head lol.....

IDT you gamers understand that to balance this game requires a total overhaul. Changing one small thing will brake 10 other things, the game will be stuck in a never ending loop if this is how you and devs. want to balance a TOTAL mess.

#RIP-medium-class
Ostatnio edytowany przez: AllanWake™; 23 grudnia 2023 o 11:59
Showguyver 23 grudnia 2023 o 12:07 
I do not need perfect balance, but when 80% of your games are "clones war meta sweat fiesta" it's a big issue and need to be adressed.
kooler 23 grudnia 2023 o 12:12 
banned lmao
Just Chimplebee 23 grudnia 2023 o 12:42 
Początkowo opublikowane przez AllanWake™:
Początkowo opublikowane przez Heavenly Demon:


1x Light, 1x Medium, 1x Heavy? I see, maybe.

I would think what is best is, simply keep RPG damage. Light will have to play smarter, but I understand there is no counter play to RPG,

maybe instead give 2 AMMO to RPG but do less damage, so Light has time to counter play....

There is no counter play to "stun gun", there is no counter play to "one-tap" weapons, there is no counter play to super-human powers, there is NO counter play vs guns that require 2-taps to kill vs a gun that demands at least 6.... you better not miss a single bullet on a target that runs around you like a fly around your head lol.....

IDT you gamers understand that to balance this game requires a total overhaul. Changing one small thing will brake 10 other things, the game will be stuck in a never ending loop if this is how you and devs. want to balance a TOTAL mess.

#RIP-medium-class

Idk look at Overwatch. They have issues just the same. I say this plays better than that mess.

Also you speak for everyone apparently. I don't see an issue with things other than the turret and cloak. Chill out there with everything else.

All I called for is make a mode for 1 class per team. Just like other games there is a mode like that. You can keep the chaos in its own mode.
Đizzyhaze 23 grudnia 2023 o 12:52 
the most annoying thing in my Opinion is 2 Medium + 1 Heavy , where the 2 Meds keep healing all together with focus on the Heavy, nearly not Killable

Second thing is SBMM, it just doesnt work here , as you play as a Random against a full premate team theres always a Huge Skillgap between

it should be taken out, or gamemode should be seperated in Premate vs Premates and Randoms against Randoms

the Rest i can Handle somehow
Just Chimplebee 23 grudnia 2023 o 12:55 
Początkowo opublikowane przez Điƶƶyⱨaƶe:
the most annoying thing in my Opinion is 2 Medium + 1 Heavy , where the 2 Meds keep healing all together with focus on the Heavy, nearly not Killable

Second thing is SBMM, it just doesnt work here , as you play as a Random against a full premate team theres always a Huge Skillgap between

it should be taken out, or gamemode should be seperated in Premate vs Premates and Randoms against Randoms

the Rest i can Handle somehow

Agreed :steamthis::steamthumbsup: , a single role team mode is need.
Ostatnio edytowany przez: Just Chimplebee; 23 grudnia 2023 o 13:01
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Data napisania: 23 grudnia 2023 o 9:48
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