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What do you guys think its weak?
Cuz one match you might think Heavy is op, the next match you play against a medium with a nade launcher and think thats op
Then you get 1 hit killed by a knife to the back and think the light is OP after they managed to sneak up on you and score a backstab
Then its the next weapon and so on so forth and eventually every weapon and class will be ♥♥♥♥
This game is like rock paper sissors, there are counters and ♥♥♥♥
introducing fun mechanics and stuff and just letting players deal with it is the best way to go about as people will always complain no matter what.
the previous closed beta's that had heal beam and turret nerf i felt were unnecessary.
there were other ways it could've been approached about such as buffing glitch grenades/traps or giving us antiheal on the sword,dagger,flamethrower or something.
could've made something like an environmental object that destroys or disables electronics in an area.(emp cannister? just without the player glitch effect attached?)
like some power station or command console that a player could hack into and after 5-10 seconds delayed all electronics in that given area would be turned off.
also i haven't tested out tracking dart yet in this beta during my playtest since i was heavily disappointed with cb1's tracking dart.
if anyone did test it out was tracking dart improved at all?
think of it as "if heavys had a fight with lights and mediums who would win" heavys